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Patch History

Enshrouded Updates & Patch Notes

The whole release history in one place: what each update added, what it changed for your build, and what is still marked unverified until the 1.0 build ships.

October 15, 2026

Enshrouded 1.0 is out

The 1.0 build is live on PC and PS5. Every page that carried a verify-at-1.0 marker is being re-checked against the release build.

Read the 1.0 overview

The exact unlock time follows your platform's store. Xbox follows in spring 2027.

Release timeline

South-to-north release history, newest last.

  1. January 2024 Early access

    Early access launch

    Enshrouded enters early access on PC with the first biomes, the Flame Altar loop and the Shroud.

  2. November 2025 Update 7

    Veilwater Basin

    The sixth and final biome arrives, along with the Hydrak'Dal boss at the Drak'Dal Temple - the endgame region at Flame 8+.

  3. April 2026 Update 8

    Forging the Path

    The skill tree is rebuilt into 12 class paths around a central hub, every point is refunded, Double Jump moves to the hub, and Adventure Sharing v1 ships.

  4. October 15, 2026 1.0

    1.0 launch - PC and PS5

    Enshrouded leaves early access on PC and PS5 on the same day. All six biomes are open, and the release build is what we re-verify our pages against.

  5. October 23, 2026 Plattform

    Steam Deck Verified

    Enshrouded besteht Valves Steam Deck Verified-Programm und bestätigt flüssiges Spielen auf der Handheld-Konsole.

  6. November 2026 Event

    Through Adversity, to the Stars

    Ein zeitlich begrenztes Event mit Freischalt-Kosmetik zum 1.0-Release.

  7. Spring 2027 Xbox

    Xbox Series X|S launch

    The console follow-up to the 1.0 launch, dated for spring 2027. Co-op limits and platform details land closer to that date.

  8. After 1.0 Roadmap

    Adventure Sharing v2

    Post-launch plans for the world-sharing feature: logic, puzzles, enemies and traps. No release window has been announced yet.

Update coverage

Every guide we have written about a specific update, newest first.

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What we re-check on launch day

We do not publish numbers we cannot confirm. These are the values that were still unconfirmed during early access and get filled from the 1.0 build - not guessed beforehand.

  • Boss health pools, stun thresholds and drop tables
  • Per-path skill point costs and the full 12-path skill list
  • Exact level and Flame gates for each biome
  • Flame Altar upgrade costs and build-area sizes per tier
  • Hosting prices, panel states and player caps

This is the difference between us and a data dump: a value appears on this site only after it is confirmed, and every page shows the date it was last verified.

Full roadmap

Update questions

October 15, 2026, on PC and PS5 on the same day. The Xbox Series X|S version is announced for spring 2027.
Forging the Path (Update 8, v0.9.1.0), released in April 2026. It rebuilt the skill tree into 12 class paths around a central hub and refunded every allocated point.
No wipe has been announced. The change that will affect an existing character is the Forging the Path skill tree rebuild - allocated points are refunded, so rebuilding the character is the first task after the update. Any 1.0-specific rule change is re-verified on launch day and marked on the page.
Because they were never confirmed. Health pools, drop rates, point costs and prices are not published by Keen ahead of release, so we mark them and re-check against the live build instead of copying an unverified number from another site.
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