Enshrouded Biome Progression Order — All 7 Regions by Level and Flame
The seven Enshrouded biomes south to north: level band, Flame gate and exit for each — from Springlands (1-10) to Cinder's Cradle (1.0 endgame).

What is the correct biome progression order in Enshrouded?
Embervale is a single connected landmass you clear south to north: you start in the Springlands and end at Cinder’s Cradle. Each region is the exit gate to the next, which is what fixes the order. The table below is the whole sequence — level band, Flame gate, and the exit each region hands off.
| # | Biome | Level band | Flame | Exits to | Guide |
|---|---|---|---|---|---|
| 1 | Springlands | 1-10 | 1-2 | Revelwood | ↗ |
| 2 | Revelwood | 10-15 | 3 | Nomad Highlands | ↗ |
| 3 | Nomad Highlands | 15-20 | 4 | Kindlewastes | ↗ |
| 4 | Kindlewastes | 20-30 | 5-6 | Albaneve Summits | ↗ |
| 5 | Albaneve Summits | 30-40 | 6-8 | Veilwater Basin | ↗ |
| 6 | Veilwater Basin | 35-45 | 8-9 | Cinder’s Cradle | ↗ |
| 7 | Cinder’s Cradle | 45+ (1.0) | — | — (new endgame) | ↗ |
These bands are the early-access planning values from each region’s own guide page. The Flame gate in particular is a soft wall: the Shroud pressure around your camp is what makes an under-prepared push fatal, so treat the number as a floor, not a ceiling.
Why do Level and Flame both gate progression?
Two axes run in parallel, and both have to clear before a region is safe:
- Character level sets your baseline stats and the gear tiers you can equip. A region’s level band is the range that region’s content expects.
- Flame level is the Shroud gate. It decides how much mist you can survive near a camp and which boss arenas are reachable. This is the axis players underestimate — you can be the “right” level and still die to a biome whose Flame you have not cleared.
Because the Flame axis is the one that actually kills you, the practical rule is: defeat the region’s boss, raise the Flame, then move on. The Flame Altar guide covers how the safe zone and the upgrade chain work.
What is in each region?
Each biome pairs its Flame gate with a boss fight and a handful of named structures. The one-boss-per-region summary is below; the per-region guide carries the full named-content list.
| Region | Boss gate | Named structures |
|---|---|---|
| Springlands | Scavenger Matron (Flame 3) | First Flame Altar, Ancient Spires |
| Revelwood | Fell Critter Queen | Blackmire, Sun Temple edge |
| Nomad Highlands | Fell Monstrosity (Flame 5) | Cradle of Dusk, Northern Sun Temple |
| Kindlewastes | Fell Sicklescythe (Flame 6) | Haunted Sun Temple |
| Albaneve Summits | Fell Dragon Youngling (Flame 8) | Albaneve caves, Elixir Well |
| Veilwater Basin | Hydrak’Dal (Flame 9) | Drak’Dal Temple |
| Cinder’s Cradle | — (new 1.0 endgame region) | Floating islands, 12 new Shroud Roots |
The full per-region breakdown — every boss, Hollow Hall, Night Sanctum, and key location — is in the bosses & dungeons hub, and the verified boss pins on real terrain are on the interactive world map.
See the regions on the map
The map opens on the whole of Embervale with every Ancient Spire - the regional fast-travel hub you unlock in each biome - marked. Follow them south to north and the progression order is laid out in front of you. Tap a pin for details.
What changes at 1.0?
The region order and the level/Flame bands carry over from early access, but two things shift at launch:
- Cinder’s Cradle is the new 7th biome — a northern lava region with floating islands and 12 new Shroud Roots, now the true endgame zone north of Veilwater Basin.
- The Fell Dragon Youngling is reworked — deeper arena, a new ground/melee phase, reduced HP, fewer hits to stun, a universal weak spot, and parryable rock projectiles. It stays the endgame wall at Flame 8, but the fight itself changes.
- Exact level/Flame gates get a final pass, and the level cap rises to 50 (from 45; gear cap to 55) with the Flame Altar cap up to 16 (from 10). The bands above are the 1.0 progression values; the 1.0 release overview has the full launch changelog.
For how the two axes interact in the 1.0 build, see the 1.0 release overview.
FAQ
What is the correct order to clear Enshrouded's biomes?
Do I need a specific level for each biome?
What does the Flame level control?
Can I skip ahead to a later biome?
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