Hollow Titan — Enshrouded 1.0 Boss in the Albaneve Summits
Hollow Titan, a 1.0 Hollow boss in the Albaneve Summits: weak to Blunt, Fire, Lightning; immune to Poison; resists Cut, Pierce, Ice, Shroud.
Editor’s note: This page is written for 1.0 (October 15, 2026) from the community wiki (enshrouded.wiki.gg) and cross-checked against damage-profile tools. Faction, region and the damage profile (Blunt / Fire / Lightning strong, Poison immune, Cut / Pierce / Ice / Shroud resisted) are confirmed. HP, drop rates, and the exact recommended level are marked not yet independently verified — verify against the official patch notes. Last verified: 2026-10-29.
Media note: Boss screenshots and a fight video are pending dedicated 1.0 capture from Keen’s official footage (the site’s boss-media pipeline). The text strategy below is complete.
Hollow Titan is a Hollow-faction boss that prowls the frozen heights of the Albaneve Summits. As a massive undead Construct of the Hollow, it pairs heavy melee pressure with the faction’s signature Shroud-tinged attacks, making it one of the tougher encounters in the 1.0 endgame alpine region. Reaching it means pushing deep into the Albaneve Summits and surviving the cold, the Vukah, and the Hollow pockets that guard the upper peaks.
Where to find the Hollow Titan
The Hollow Titan spawns in the Albaneve Summits — the high-altitude 1.0 region north of the map. Like the other alpine bosses it sits behind a Flame-gated approach, so make sure your Flame Altar is leveled enough to open the path. See the Albaneve Summits guide for the region and the Flame Altar guide for gate mechanics before you commit to the climb.
Before you fight
- Three real openings, one dead type. Blunt, Fire and Lightning all deal bonus damage; Poison does nothing. Weight your loadout toward at least one of the three strengths.
- Cold-environment prep. The Albaneve Summits punish poorly insulated builds — see the Comfort system guide for Cold Resist and Stamina management before the climb.
Damage taken
Damage multipliers for the Hollow Titan, read from the community wiki (qualitative classification). Above 1.0× it takes extra damage of that type; below 1.0× it resists; immune means the type has no effect. “Effective” maps to ≈1.2× and “Resisted” to ≈0.8× in the site’s standard convention.
| Damage type | Multiplier |
|---|---|
| Physical Armor | 1× |
| Cut | 0.8× (Resisted) |
| Pierce | 0.8× (Resisted) |
| Blunt | 1.2× (Effective) |
| Poison | immune |
| Explosion | 1× |
| Skill Shot | 1× |
| Magical Armor | 1× |
| Fire | 1.2× (Effective) |
| Fog | 1× |
| Ice | 0.8× (Resisted) |
| Lightning | 1.2× (Effective) |
| Shroud | 0.8× (Resisted) |
How to beat the Hollow Titan
The Hollow Titan is a slow but punishing bruiser. The strategy is to keep one of its three weaknesses on it at all times and never trade into its resisted types.
- Lead with Blunt, Fire, or Lightning. Every point of those three damage types is amplified; Poison is fully wasted, so swap off any Poison weapon or spell before the pull.
- Manage the Shroud pressure. Because it resists Shroud, your own Shroud-based tools gain nothing here — lean on Fire or Lightning instead, and use the Flame Altar safe-zone as a retreat within sprint range.
- Don’t over-commit to melee. Its heavy swings punish greedy trading; poke with ranged Lightning/Fire between its telegraphed attacks and reposition to cover.
Recommended loadout
Blunt, Fire, or Lightning is the only confirmed offensive edge; everything else is neutral or resisted. Bring a Flame Altar safe-zone retreat and see the Comfort system guide for Stamina and Cold Resist management. For grouped attempts, the Co-op Team Planner helps assign roles so one player holds Lightning/Fire uptime while others manage adds.
Drops & rewards
Verified drop list (community wiki; amounts vary by variant):
| Item | Type |
|---|---|
| Hollow Titan Head | Materials |
| Icy Giant Bones | Materials |
| Avalanche Starter | Weapons |
| Ectoplasm Cluster | Materials |
| Fool’s Demise | Weapons |
| Invisible Barrier Ward | Equipment |
| Legendary Runes | Materials |
| Proud Daggers | Weapons |
| Sacrilegious Steelsword | Weapons |
| Snakespine Wand | Weapons |
| Spinechill Axe | Weapons |
| Staff of the Taurus | Weapons |
1.0 check: drop-rate percentages are not published on the patch notes or the community wiki, so the verified item list stands and exact rates stay pending in-game verification.
1.0 verification checklist
Re-check against the official patch notes / in-game:
- HP value (confirm in-game or from patch notes)
- Recommended level / Flame gating
- Drop table and drop rates
- Whether the listed drops are variant-gated (conditional vs. guaranteed)
Related
- Bosses & Dungeons hub — the full roster and Shroud overview
- Albaneve Summits — the 1.0 alpine region
- Flame Altar — how the gate system works
- Co-op Team Planner — group role assignment for boss fights
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