Hollow Cyclops — Hollow Halls Dungeon Boss, Varied Moveset, High Melee
Every Hollow Halls dungeon ends with a Hollow Cyclops: varied melee moveset, very high single-target damage, guardian of each biome's dungeon loop.
FAQ
Where is the Hollow Cyclops found?
What Flame level do I need?
How do I fight it?
What do I avoid?
Editor’s note: We have been testing this in early access and confirm the mechanics and location described on this page. Where a value could not be confirmed we mark it verify at 1.0 rather than guess - and re-check on launch day. Last verified: 2026-09-20.
Scope note: This page is written for 1.0 (October 15, 2026) from verified early-access data. Mechanics and location are confirmed. HP, drop rates, and phase timings marked verify at 1.0 — re-check on launch day.
Where to find it
The hollow cyclops lives in Hollow Halls (all biomes) — head to Hollow Halls (per biome) and follow the biome-specific landmark for this arena. See the Flame Altar guide for gate mechanics.
Attack patterns (verified early access)
Confirmed behavior
- Location: Hollow Halls (all biomes)
- Gate: Dungeon-scale (all biomes)
- Core mechanic: Dodge-then-counter windows after big swings is the reliable window; Enrage-phase AoE pressure is what to avoid
Phase breakdown
Phases are structured for 1.0; only the early-access behavior below is confirmed, the rest is a placeholder for launch-day verification.
Phase 1 — Single phase (early access). A varied melee moveset with heavy single hits. The read is its big swing: dodge, then counter the recovery. It resists during its enraged AoE, so do not greed the combo.
Phase 2 —
Phase 3 —
What changes at 1.0
Recommended loadout
General guidance: match your build to the boss’s confirmed weak point — Dodge-then-counter windows after big swings. Bring Flame Altar safe-zone retreats within sprint range; the Shroud is what kills under the gate, not the boss itself.
Drops & rewards
1.0 verification checklist
When 1.0 drops on October 15, re-check these before un-drafting this page:
- HP value (confirm in-game or from patch notes)
- Drop table and drop rates
- Phase count and tell timings
- Any named-attack reworks or balance changes
- Whether gate Flame level shifted
Related
- Bosses & Dungeons hub — the full roster and Shroud overview
- Flame Altar — how the gate system works
- Co-op Team Planner — group role assignment for boss fights
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