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Enshrouded Mage Build - AoE Magic From a Distance

The Enshrouded Mage build: AoE magic from a distance - burst spells that clear groups, with kiting, stats and first picks.

20/09/2026 Last updated: 20/09/2026 English fallback 2 min read

FAQ

What is the Mage build good for?
AoE magic from a distance. Burst spells that clear groups, paired with kiting so you stay out of reach.
What stat should I invest in?
Intelligence for magic damage - the Mage wins on burst - with Spirit for the mana pool.
Where does the Mage fit in a group?
AoE magic DPS. It clears groups and softens packs - pair it with a tank and healer and keep it off the melee front.

This is the Mage path deep-dive. Enshrouded has no fixed classes - the 12 paths in the Forging the Path tree are a navigation aid, not a lock - so the Mage build means allocating along the Mage path until your build becomes Mage-like. Below: the stat to invest, the first skill picks, the weapon and armor that fit, and where this path lands in a group. Exact skill names and point costs are marked verify at 1.0.

What the Mage path is

Magic, with AoE spells from a distance. The Mage is the AoE option - burst spells that clear groups, paired with kiting so you stay out of reach. It is the group-clear side of the magic family, not the single-target.

Stats to invest

Intelligence for magic damage. The Mage wins on burst, so magic damage is the primary stat, with Spirit for the mana pool.

First skill picks

Skill Why
Blink / Updraft Center-hub picks - the kite that keeps you out of reach
AoE spells The burst that clears groups

Weapon and armor

Magic - the AoE type. The best weapons guide has the magic weapon breakdown.

Wards for self-sustain, legs for the kite. See the best armor guide for the magic breakdown.

In a group

AoE magic DPS. The Mage clears groups and softens packs - pair it with a tank and healer, and keep it off the melee front where it can cast.

The co-op team planner maps where this path fits for team sizes 1-8.

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