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Гайды и прохождения Enshrouded

Enshrouded Trickster Build - Magic Crowd Control - Stun and Knockback

The Enshrouded Trickster build: magic crowd control with stun and knockback - control the fight and set up the group, with stats and first picks.

20.09.2026 Последнее обновление: 20.09.2026 Английская версия 2 мин чтения

This is the Trickster path deep-dive. Enshrouded has no fixed classes - the 12 paths in the Forging the Path tree are a navigation aid, not a lock - so the Trickster build means allocating along the Trickster path until your build becomes Trickster-like.

Below: the stat to invest, the first skill picks, the weapon and armor that fit, and where this path lands in a group. Exact skill names and point costs are marked not yet independently verified.

What the Trickster path is

Magic crowd control: stun and knockback. The Trickster protects itself and sets up the group - stun and knockback control the fight and create openings the squad can work. It is the control slot, not a primary damage dealer.

Stats to invest

Intelligence for magic damage, Spirit for the mana pool to keep the control effects up.

First skill picks

Skill Why
Blink / Updraft Center-hub picks - the repositioning that keeps you safe while controlling
Stun and knockback The control that protects you and sets up the group

1.0 check (launch day): exact point costs and upgrade tiers for the Trickster path are not published in the patch notes, so the values stay pending in-game verification. One launch-day caveat for returners: loading a pre-1.0 save resets the whole skill tree, so budget your re-invest around the new 12-path layout.

Weapon and armor

Crowd-control magic - the weapon is secondary to the control. See the best weapons guide for the weapon side.

Wards for self-sustain, legs for repositioning. See the best armor guide for the control/support breakdown.

In a group

The control slot. The Trickster protects itself and creates openings the squad works - it is not a primary damage dealer, so pair it with a tank, a healer, and at least one DPS.

The co-op team planner maps where this path fits for team sizes 1-8.

Частые вопросы

What is the Trickster build good for?
Control: magic crowd control with stun and knockback that protects you and sets up the group.
What stat should I invest in?
Intelligence for magic damage and Spirit for the mana pool to keep the control effects up.
Where does the Trickster fit in a group?
The control slot. It is not a primary damage dealer, so pair it with a tank, a healer, and at least one DPS.

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