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Enshrouded Guides & Walkthroughs

Forging the Path Skill Tree Guide - The 12 Paths Explained

How the Forging the Path (Update 8) skill tree rebuild works: 12 class paths in three color categories plus a central hub, what changed, and respec mechanics.

Editor’s note: We have been testing this in early access and confirm the mechanics and location described on this page. Where a value could not be confirmed we mark it not yet independently verified rather than guess - and verify against the live 1.0 build. Last verified: 2026-09-20.

Forging the Path (Update 8) is the biggest single overhaul since Enshrouded entered early access, and the skill tree is its centerpiece. This guide breaks down exactly what changed, how the four rings work, and what to do with your old build now.

Skill tree screen with the Ranger and Warrior constellations (© Keen Games)

What is Forging the Path?

Forging the Path (Update 8, v0.9.1.0) is the final major update before 1.0 (scheduled for October 15, 2026). Its headline change is a complete restructure of the skill tree: the old free-form 184-point pool is now organized into 12 class paths circling a central hub of general survival skills, color-coded into three broad categories.

The key invariant: there are still no fixed classes. You do not “pick Warrior” - you allocate points along the Warrior path, and your build becomes more Warrior-like. The paths are a navigation aid, not a class lock; you can freely mix any of the 12.

How the 12 paths are organized

The skill tree is divided into three color categories, each with 4 paths:

Color Category Paths (4 each)
Red Melee & defense Warrior, Barbarian, Guardian (Tank), Battlemage
Green Agility, ranged & survival Athlete, Ranger, Assassin, Beastmaster
Blue Magic & support Wizard, Healer, Trickster, Mage

Center hub (uncolored): core skills that benefit every build - Double Jump, Blink, Updraft, Merciless Strike, Power Parry, Miner, and other survival/utility nodes.

Note: some pre-1.0 community sources group these as a four-ring layout with a separate “Gold = Mobility (Athlete)” ring; the 1.0 build should be confirmed in-game. The 12-path + center-hub structure above is what the current patch notes describe.

Click a path to see its focus, the stat to invest, and the first skills to grab. This reflects the Update 8 / 1.0 structure — every skill name and point cost below is populated from the verified 1.0 data.

Central hub
Double JumpBlinkUpdraftMerciless AttackPower ParryMinerLumberjackQuality GearProspectorMasonOpportunitySaviourGiant Slayer HookWell RestedFisherman's ResolveFelling Axe SpecializationPickaxe SpecializationSnapGrounding HookInner FiresAirborne Architect

184-point pool · full respec refunds 1 Rune per point · Double Jump moved here in Update 8

Verified core skills Full Forging the Path skill tree — every skill name and point cost verified from the 1.0 wiki.gg data

In build Skill Effect Best for Cost
Double Jump Jump again mid-air — exploration, combat positioning, escape Center hub Athlete Ranger Assassin Beastmaster 2 pts
Blink Replace dodge roll with a short-range teleport through enemies Center hub Ranger Assassin Wizard Healer Trickster 4 pts
Updraft Extend glider flight; climb steep terrain mid-glide Center hub Athlete Ranger Beastmaster 4 pts
Merciless Attack Crushing damage to overpowered (staggered) enemies Center hub Warrior Barbarian 2 pts
Power Parry More stun-bar fill on successful parries Center hub Warrior Guardian (Tank) 1 pts
Miner 10-25% chance to double ore from mining Center hub 2 pts
Water Aura Sustained healing aura for the party — the core of the Healer build Healer 1 pts
Battle Heal Active heal — burst sustain in the middle of a fight Healer 2 pts
Lumberjack Tools deal 10% increased damage against wood. This Includes trees and wooden terrain. Center hub 1 pts
Quality Gear Tools have a 20% chance to restore 1 durability on hit. Center hub 1 pts
Prospector Tools deal 10% increased damage against metal. This includes matal ore veins. Center hub 1 pts
Mason The Pickaxe deals 30% more damage against stone objects, including resource veins. Center hub 1 pts
Opportunity Increases the Multiplier of the Merciless Attack and the Sneak Attack by 100%. Center hub 1 pts
Saviour You only need 3 instead of 6 seconds to revive an ally. Center hub 1 pts
Giant Slayer Hook Use your Grappling Hook to pull yourself towards large enemies during combat. Center hub 3 pts
Well Rested The base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration. Center hub 1 pts
Fisherman's Resolve Increases your Fishing Endurance by 30%. Allows for extended battles with hooked fish. Center hub 1 pts
Felling Axe Specialization Unlocks Special Abilities of Felling Axes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. Center hub 2 pts
Pickaxe Specialization Unlocks Special Abilities of Pickaxes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. Center hub 2 pts
Snap Restores 10% mana when triggering the Merciless Attack. Center hub 2 pts
Grounding Hook Use your Grappling Hook to pull flying enemies towards you during combat. Center hub 4 pts
Inner Fires Maximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you. Center hub 1 pts
Airborne Architect Turn into a spark inside the base to move freely through the air in first personwhile building. To toggle this mode, hold Z + Space. Center hub 3 pts
Dexterity Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point Assassin Ranger Beastmaster Athlete 1 pts
Airborne Gliders consume 30% less stamina Assassin 1 pts
Endurance Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point Assassin Beastmaster Athlete 1 pts
Sniper When attacking with a ranged weapon your critical hit chance is increased by 10%. Assassin 2 pts
Vitality Surge Dealing a critical strike with a ranged weapon restores 5 stamina. Assassin 1 pts
Blessed Arrows When scoring a critical hit with a bow, you will regenerate 20 mana. Assassin 1 pts
Bounty Bonanza After defeating a Fell enemy with a headshot your group gains an additional 5 Experience Points. Assassin 2 pts
Shell Shock Infuse your ranged explosives with mana. They now stun enemies for up to 1 second. Mana Cost: 5 per stunned enemy Assassin 3 pts
Ricochets For every target you hit with an Exploding Arrow, its damage is increased by 1%. Assassin 4 pts
Graceful Stride You will gain one dexterity for every two levels of the Flame. Assassin 5 pts
Chain Reaction Every enemy hit with an Exploding Arrow has a 20% chance to trigger a secondary explosion for 50% damage in a small radius. Assassin 5 pts
Silent Stride Increases your movement speed while sneaking. Ranger Assassin 1 pts
Marksman All damage dealt with ranged weapons is increased by 10% Ranger 1 pts
Counter Battery +15% damage to ranged enemies. Ranger 1 pts
Eagles Bane Damage against flying enemies increased by 30%. Ranger 3 pts
Bee Sting When you draw your bow while in the air, your fall is slowed down for a short time. Every shot gives you a small push to get more air time. Cost: 10 stamina per second Ranger 3 pts
Sharpshooter All ranged damage is increased by an additional 20% Ranger 2 pts
Skill Shot All damage dealt to an enemy's head is increased by 20%. Ranger 1 pts
Multi Shot When using regular arrows there is a 20% chance to spawn a flurry of arrows that spread slightly. This will cost additional arrows, but will not trigger on special arrows. Ranger 4 pts
Multi Shot Spread Adds a 25% chance to spawn an additional projectile to your "flurry of arrows" from the "Multi Shot" skill. This additional projectile does not subtract from your stack of ammunition. Ranger 3 pts
Multi Shot Trigger ALL arrows, including special arrows, can trigger "Multi Shot". The special Multi Shot projectiles will subtract from your stack of ammunition. Ranger 3 pts
Ranger +2 Endurance +2 Dexterity +5 Stamina Recharge +5% Critical Chance +5% Critical Damage Ranger 2 pts
Eagle Eye Greatly increases the zoom while aiming with a bow. Ranger Beastmaster 3 pts
Snake Eater Increases your poison resistance by 5%, which reduces the amount of poison damage received. Beastmaster 2 pts
Mithridatist Your poison resistance is increased by an additional 10%. You also gain a 25% chance to avoid being poisoned. Beastmaster 2 pts
Calm Spirit Wild animals within 50 meters will be pacified unless attacked. Does not affect animals corrupted by the Shroud. Beastmaster 3 pts
Vukah Language Vukah within 50 meters will no longer attack you unless provoked. Beastmaster 3 pts
Beast Master When you are targeted by an attack, wild animals within 50 meters will attack the enemy. Beastmaster 4 pts
Vukah Culture When you are targeted by an attack, Vukah within 50 meters will attack the enemy. Beastmaster 4 pts
Endurance Of The Flame You will gain one endurance for every two levels of the Flame. Beastmaster 5 pts
Relentless Flame Maximum Shroud Time increased by 5 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you. Athlete Beastmaster 4 pts
Runner Sprinting speed increased by 10% and stamina consumption decreased by 10% Athlete 1 pts
Wanderlust Stamina consumption for sprinting on dirt roads is reduced from 90% to 80%. Stamina consumption for sprinting on stone roads is reduced from 75% to 50%. Athlete 3 pts
Arachnoid Stamina consumption while climbing is reduced by 50% Athlete 1 pts
Swiftshot Sustenance 30% chance to spawn a stamina orb when defeating an enemy with a bow. Athlete 1 pts
Good Metabolism Health, mana, and stamina Orbs restore 30% instead of 10% of their respective resource. Mana and Health Potions restore 20% more. Athlete 3 pts
Rebound Base stamina regeneration is increased by 10%. Athlete 2 pts
Sweet Tooth The stamina regeneration of sweets is increased by 50% Athlete 3 pts
Dessert Stomach You gain one additional food slot Athlete 4 pts
Crash Down: Force When attacking from a double jump, Crash Down deals 20% more weapon damage. Athlete 3 pts
Backstab Mastery All damage done from the back is increased by 30%. Athlete 1 pts
Spirit Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point Trickster Wizard Healer Battlemage 1 pts
Counterstrike After receiving damage there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills. Trickster 1 pts
Intelligence Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point Trickster Healer Battlemage 1 pts
Begone A magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary mana available: 30 Mana Trickster 3 pts
Terror On a critical hit with a spell, the target will be stunned for 4 seconds. Trickster 2 pts
Arcane Concentration You will gain one spirit for every two levels of the Flame. Trickster 5 pts
Shock Resistance Increases your Shock Resistance by 5% which reduces the amount of Shock damage received. Trickster 1 pts
Quick Charge Reduces the time Staffs require to charge-up a spell by 50%. Wizard Trickster 1 pts
Mage Apprenticeship When attacking with a magical weapon all damage is increased by 10%. Wizard 2 pts
Iceman All ice damage is increased by an additional 10%. Wizard 2 pts
Thunder All shock damage is increased by an additional 10%. Wizard 2 pts
Pyromaniac All fire damage is increased by an additional 20%. Wizard 3 pts
Arsonist All fire damage is increased by an additional 10%. Wizard 2 pts
Lightning All shock damage is increased by an additional 20%. Wizard 3 pts
Subzero All ice damage is increased by an additional 20%. Wizard 3 pts
Frost When receiving melee damage, the attacker will be slowed down for 5 seconds. Wizard 2 pts
Radiant Aura All Fell foes within 5 meters take 1 fire damage per intelligence per second. Wizard 1 pts
Sun Aura Upgrades Radiant Aura to deal 2 fire damage per intelligence. Wizard 2 pts
Wizard When attacking with a magical weapon your critical hit chance is increased by 10% Wizard 2 pts
Chain Hit On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence. Wizard 3 pts
Dark Arts All Shrouded damage is increased by an additional 10%. Wizard 2 pts
Mass Destruction A critical attack with a magic weapon will hit all enemies within 20 meters of the target for 2 Shock damage per intelligence. Wizard 3 pts
Abyss All Shrouded damage is increased by an additional 20%. Wizard 4 pts
Fire Resistance Increases your Fire Resistance by 5% which reduces the amount of Fire damage received. Wizard 1 pts
Ice Resistance Increases your Ice Resistance by 5% which reduces the amount of Ice damage received. Wizard 1 pts
Necromancer When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion. Wizard Healer 1 pts
Healer Health gain from healing spells will be increased by 10%. Healer 1 pts
Healer II Health gain from healing spells will be increased by 20% Healer 2 pts
Waters Of Life Increases Water Aura healing to 2 Health per 2 points of Intelligence. Healer 2 pts
Divine Surge Healing spells can perform Critical Strikes that scale with your Critical Strike Damage. Healer 4 pts
Righteous Fire Healing any target with a spell triggers a burst of fire that deals 50% of the heal amount as Fire damage to nearby Fell enemies. Healer 2 pts
Healing Revive Revived players will heal 25% of their health instead of 10%. Healer 1 pts
Shroud Filter Dealing magic weapon damage has a 15% chance to trigger a small flame burst that restores 30 seconds of Shroud Time to you and your allies within 20 meters. Shroud Time Should this time run out, the Shroud will consume you. Healer 3 pts
Martyr When you are killed by an enemy, all allies within 30 meters are healed 50% of their maximum health. Additionally, they receive a Final Blessing buff, which increases their maximum Health by 100 for 15 minutes. Healer 3 pts
Exalted You will gain one intelligence for every two levels of the Flame. Healer 5 pts
Blink Attack Blinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute. Battlemage Healer 2 pts
Emergency Blink You can blink while being stunned. This will break the stunned state. Battlemage Healer 2 pts
Shroud Resistance Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received. Battlemage Healer 1 pts
Shared Misery When you receive Shroud damage, all players within 20-meters receive 15% increased Shroud Resistance for 30 seconds. Battlemage Healer 2 pts
Unity Damaging enemies with wands has a 24% chance to recover 4% mana. Battlemage 1 pts
Wand Master Attacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage. Battlemage 3 pts
Sting Repeated wand damage is increased by 20%. Battlemage 3 pts
Eternal Spark Wand projectiles have a 25% chance not to consume durability. Battlemage 1 pts
Life Burst When killing an enemy with a magic weapon all players within 15 meters of the target gain health equal to 3 times your Intelligence. Battlemage 4 pts
Life Essences Your maximum health is increased fivehold by your intelligence attribute. Battlemage 1 pts
Arcane Deflection On a successful parry, gain 20 mana. Battlemage 1 pts
Evasion Attack When equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina Guardian (Tank) Battlemage 4 pts
Bloodletting When scoring a critical hit with a magical weapon, there is a 50% chance to spawn 2 health, mana, and/or stamina Orbs. Gathering the Orb replenishes 10% of the respective resource. Guardian (Tank) Battlemage 2 pts
Blood Magic When your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes Guardian (Tank) Battlemage 4 pts
Constitution Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point Guardian (Tank) Warrior Barbarian Athlete 1 pts
Shiny Plates Physical armor gains 10% more armor points. Guardian (Tank) 1 pts
Heavy Plates The maximum amount of physical damage your armor is able to mitigate is increased by 10% Guardian (Tank) 1 pts
Warden When there are three or more enemies within 20 meters you suffer 15% less magical damage. Guardian (Tank) 3 pts
Tower When there are three or more enemies within 20 meters you suffer 10% less physical damage. Guardian (Tank) 3 pts
Strength Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point Guardian (Tank) Warrior Barbarian Athlete 1 pts
Nemesis Whenever an ally draws the attention of an enemy, you draw it in equal measures. Guardian (Tank) 2 pts
Arch Nemesis Whenever an ally draws the attention of an enemy, you draw twice as much. Guardian (Tank) 3 pts
Earth Aura You emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters. Guardian (Tank) 2 pts
Thick Skin You will gain one constitution for each two levels of the Flame. Guardian (Tank) 5 pts
Wet Dog Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over. Guardian (Tank) 3 pts
Soaked Dog Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over. Guardian (Tank) 3 pts
Splash Dash Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina Guardian (Tank) 3 pts
Absorb When you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost. Guardian (Tank) 1 pts
Soul Leech When killing an enemy with a melee weapon all players within 15 meters of the target gain 20 mana. Guardian (Tank) 2 pts
Purification After defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time Should this time run out, the Shroud will consume you. Warrior Guardian (Tank) 1 pts
The Warrior's Path When attacking with a melee weapon all damage is increased by 10%. Warrior 2 pts
Thrust All melee piercing damage is increased by an additional 10%. Warrior 2 pts
Brute All melee blunt damage is increased by an additional 10%. Warrior 2 pts
Slasher All melee cutting damage is increased by an additional 10%. Warrior 2 pts
Hammer Time All melee blunt damage is increased by an additional 20%. Warrior 3 pts
Pierce All melee piercing damage is increased by an additional 20%. Warrior 3 pts
Butcher All melee cutting damage is increased by an additional 20%. Warrior 3 pts
Veteran When attacking with a melee weapon your critical hit chance is increased by 10%. Warrior 2 pts
Titan Edge Greatswords damage is increased by 10%. Warrior 1 pts
Swift Blades Allows you to attack faster with one-handed swords and axes. Warrior 4 pts
Feast Meat now increases health by an additional 15%. Warrior Barbarian 3 pts
Steadfast Defeating an enemy with a melee weapon restores 1 durability to that weapon. Warrior Barbarian 2 pts
Heavy Handed An enemy's stun bar is increased by an additional 20% when attacking into their block with a melee weapon. Barbarian 1 pts
Relentless Dealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit. Barbarian 5 pts
Breach An overpowered enemy suffers 100% more melee damage for 3 seconds. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. Barbarian 3 pts
Shockwave Trigger a shockwave when you parry an attack or overpower an enemy. The shockwave pushes back nearby enemies. It also increases their stun bar, scaling with your strength attribute. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. Barbarian 3 pts
Heavy Specialization Allows you to attack faster with Two-Handed weapons. Barbarian 5 pts
Whirlwind Crescendo When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina Barbarian 3 pts
Barbarian You will gain one strength level for every two levels of the Flame. Barbarian 5 pts
Blood Rage When an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds. Barbarian 2 pts
Bash Your parry bashes the enemy for 20 blunt damage. The damage is increased by your strength attribute. Barbarian Athlete 2 pts
Crash Down Attack When equipped with a Melee weapon, you can perform a jump attack during the descent of your jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina according to the weapon's weight. Cost: 35-60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit. Athlete 3 pts
Upwards Slash Attack When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina Athlete 3 pts
Kick When equipped with a Melee weapon you can perform a Kick by attacking while blocking. Kick deals little damage but hits the target with massive force to fill up the enemies Stun Bar and pushes them back. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. Athlete 3 pts
Vigorous Deflection You gain 30 stamina when you parry an enemy's attack. Athlete 1 pts
Blood Warrior Spawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orbs replenishes 10% of your health. Athlete 3 pts
Finesse One-handed melee weapons and daggers have a 20% chance not to lose durability. Athlete 1 pts
Last Meal Your Food buffs persist through death, but they last half as long. Athlete 5 pts
Dagger Master Increases damage dealt with daggers by 15%. Athlete 3 pts
Slice And Dice Increases the damage of your next bow attack by 50% after a dagger crit. Athlete 3 pts
Poisoned Blades Increases the chance to poison enemies to 25% when using daggers with the Poisoned Blades perk. Athlete 3 pts
Poison Mastery Increases the damage dealt with the Poisoned Blades dagger perk by 100%. Athlete 4 pts
Quick Reflex Block Briefly enhances your block value when blocking with the dual daggers, ensuring a near-miss parry reduces stamina minimally. Athlete 3 pts
Expose Weakness Critical Strikes with Daggers increase damage dealt to the enemy by 25% for 3 seconds. Athlete 4 pts

The full Forging the Path tree is populated from the verified 1.0 data. Flame Altar upgrade costs and any in-game tuning remain subject to the live build.

Tick the skills you want, and the calculator totals their point cost against your pool. Every skill below carries a verified 1.0 point cost, so the total is live as you build.

184-point pool (1.0)
Selected 0 skills
Point cost 0 pts

All 163 skills now carry verified 1.0 point costs from the wiki.gg Skills page — your total is live as you build.

Center hub

  • 2 pts
  • 4 pts
  • 4 pts
  • 2 pts
  • 1 pts
  • 2 pts
  • 1 pts
  • 1 pts
  • 1 pts
  • 1 pts
  • 1 pts
  • 1 pts
  • 3 pts
  • 1 pts
  • 1 pts
  • 2 pts
  • 2 pts
  • 2 pts
  • 4 pts
  • 1 pts
  • 3 pts

Warrior

  • 1 pts
  • 2 pts
  • 2 pts
  • 2 pts
  • 2 pts
  • 3 pts
  • 3 pts
  • 3 pts
  • 2 pts
  • 1 pts
  • 4 pts
  • 3 pts
  • 2 pts

Barbarian

  • 1 pts
  • 5 pts
  • 3 pts
  • 3 pts
  • 5 pts
  • 3 pts
  • 5 pts
  • 2 pts
  • 2 pts

Guardian (Tank)

  • 4 pts
  • 2 pts
  • 4 pts
  • 1 pts
  • 1 pts
  • 1 pts
  • 3 pts
  • 3 pts
  • 1 pts
  • 2 pts
  • 3 pts
  • 2 pts
  • 5 pts
  • 3 pts
  • 3 pts
  • 3 pts
  • 1 pts
  • 2 pts

Battlemage

  • 2 pts
  • 2 pts
  • 1 pts
  • 2 pts
  • 1 pts
  • 3 pts
  • 3 pts
  • 1 pts
  • 4 pts
  • 1 pts
  • 1 pts

Athlete

  • 4 pts
  • 1 pts
  • 3 pts
  • 1 pts
  • 1 pts
  • 3 pts
  • 2 pts
  • 3 pts
  • 4 pts
  • 3 pts
  • 1 pts
  • 3 pts
  • 3 pts
  • 3 pts
  • 1 pts
  • 3 pts
  • 1 pts
  • 5 pts
  • 3 pts
  • 3 pts
  • 3 pts
  • 4 pts
  • 3 pts
  • 4 pts

Ranger

  • 1 pts
  • 1 pts
  • 1 pts
  • 3 pts
  • 3 pts
  • 2 pts
  • 1 pts
  • 4 pts
  • 3 pts
  • 3 pts
  • 2 pts
  • 3 pts

Assassin

  • 1 pts
  • 1 pts
  • 1 pts
  • 2 pts
  • 1 pts
  • 1 pts
  • 2 pts
  • 3 pts
  • 4 pts
  • 5 pts
  • 5 pts

Beastmaster

  • 2 pts
  • 2 pts
  • 3 pts
  • 3 pts
  • 4 pts
  • 4 pts
  • 5 pts

Wizard

  • 1 pts
  • 2 pts
  • 2 pts
  • 2 pts
  • 3 pts
  • 2 pts
  • 3 pts
  • 3 pts
  • 2 pts
  • 1 pts
  • 2 pts
  • 2 pts
  • 3 pts
  • 2 pts
  • 3 pts
  • 4 pts
  • 1 pts
  • 1 pts
  • 1 pts

Healer

  • 1 pts
  • 2 pts
  • 1 pts
  • 2 pts
  • 2 pts
  • 4 pts
  • 2 pts
  • 1 pts
  • 3 pts
  • 3 pts
  • 5 pts

Trickster

  • 1 pts
  • 1 pts
  • 1 pts
  • 3 pts
  • 2 pts
  • 5 pts
  • 1 pts

Skill names, paths, and point costs are all verified from the 1.0 wiki.gg data — the calculator sums real totals. No numbers are invented.

What changed in Update 8 (skill tree)

  • Full reset + refund: on Update 8, every player’s skill tree was reset and all skill points refunded so players could re-allocate freely on the new tree.
  • Double Jump moved to the center hub - now accessible from any build, not just a specific tree.
  • New weapon/tool specialization skills added across the paths.
  • Skills can now be upgraded after unlocking (not just unlocked once), opening more build optimization.
  • Base unlock costs are lower than before, so you reach outer branches faster; upgrade costs are where the real points go.
  • New dodge-mode selection skill - pick how your dodge behaves.
  • Max-health boost options and a tree zoom-out for better overview.

Universal skills to take first (every build)

These center-hub skills benefit nearly every build and should be early picks:

Skill Effect
Double Jump Jump again mid-air - exploration, combat positioning, escape
Blink Replace dodge roll with a short-range teleport through enemies
Updraft Extend glider flight; climb steep terrain mid-glide
Merciless Attack Crushing damage to overpowered (staggered) enemies
Power Parry More stun-bar fill on successful parries
Miner 10-25% chance to double ore from mining

1.0 check (launch day): per-universal-skill point costs are not published in the patch notes and stay pending in-game verification. The free Airborne Architect skill (flight building) did ship at 1.0, and the Updraft charge time is adjustable in world settings.

The 12 paths at a glance

Path Focus
Center General survival, finishers, backstabs, faster gathering
Athlete Physical combat speed, jump attacks, stamina recovery
Barbarian Two-handed weapons, stun, massive damage
Warrior All melee weapons, health, attack speed
Guardian (Tank) Heavy armor, party protection
Battlemage Wands + wards, close-range magic, self-sustain
Healer Healing auras, party support
Wizard Elemental magic (fire/ice/lightning), ranged
Trickster Magic crowd control (stun, knockback)
Assassin Bow/dagger crits, efficient glider
Ranger Multi-shot arrows, weak-point damage
Beastmaster Tame and ride animals, wilderness survival

Each path has a dedicated build deep-dive (the stat to invest, first skill picks, the weapon and armor that fit, and the group role). For the weapon and armor sides of the same decision, see the best weapons guide and the best armor guide.

1.0 check (launch day): per-path skill lists with point costs are not published; the tree ships in the 12-path layout with nine new mage spells (Mana Drain, Entangle, Pillar of Flames, Blizzard, Ball Lightning, three totem summons, Summon Hollow Skeleton) and new skills Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage and Survival Instinct. Dagger skills moved into the assassin tree.

How does respec work?

Respecing at a Flame Altar resets your allocated skill points. The cost is paid in Rune at 1 Rune per skill point refunded. Rune are obtained by recycling upgradable equipment (armors, shields, wards, rings, etc.), so respec is cheap enough to experiment freely.

1.0 check (launch day): the patch notes announce no respec-cost change — the 1:1 Rune rate stands. One caveat: loading a pre-1.0 save resets the skill tree entirely, so your first “respec” after migrating is a full rebuild.

A returner switching from the old tree to the new one should expect to do at least one full respec on their first session (Update 8 already refunded everyone’s points once; 1.0 may or may not repeat this).

What should you invest in first?

Because the 12 paths map to distinct playstyles, your first few points set the direction. As a rule:

  • Center hub first: Double Jump, Blink, and Updraft are universal picks for almost every build.
  • Then one primary path: commit to a single path (e.g. Warrior for melee, Wizard for magic, Ranger for ranged) before mixing.
  • Support paths for co-op: Healer (Water Aura) and Guardian (Tank) shine in groups; Athlete’s mobility helps any damage path.

1.0 check (launch day): specific first-invest picks with costs are not published and stay pending in-game verification.

For a full build walkthrough, see the Enshrouded beginner guide.

Is the old early-access build still valid?

No - the old tree no longer exists. If you have a saved build from early access, the 1.0 tree is a fresh start. The should-you-buy-1.0 guide covers what this means for returners specifically, and the 1.0 update overview tracks everything else changing at launch.

FAQ

What does the Forging the Path Skill Tree Guide - The 12 Paths Explained guide cover?
Forging the Path rebuilt the Enshrouded skill tree into 12 class paths (Warrior, Barbarian, Wizard, Ranger, Healer, etc.) grouped into red/green/blue categories around a central hub, keeping the 184-point pool and no-fixed-class design. The full tree resets and refunds points, Double Jump moves to the hub, and skills can now be upgraded.
What is Forging the Path?
Forging the Path (Update 8, v0.9.1.0) is the final major update before 1.0 (scheduled for October 15, 2026). Its headline change is a complete restructure of the skill tree: the old free-form 184-point pool is now organized into 12 class paths circling a central hub of general su
How the 12 paths are organized?
The skill tree is divided into three color categories, each with 4 paths:
What changed in Update 8 (skill tree)?
- Full reset + refund: on Update 8, every player's skill tree was reset and all skill points refunded so players could re-allocate freely on the new tree. - Double Jump moved to the center hub - now accessible from any build, not just a specific tree.

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