Enshrouded Wizard Build - Elemental Fire, Ice, and Lightning from Range
The Enshrouded Wizard build: elemental fire, ice, and lightning from range - kite and match the boss's weakness, with stats and first picks.
This is the Wizard path deep-dive. Enshrouded has no fixed classes - the 12 paths in the Forging the Path tree are a navigation aid, not a lock - so the Wizard build means allocating along the Wizard path until your build becomes Wizard-like.
Below: the stat to invest, the first skill picks, the weapon and armor that fit, and where this path lands in a group. Exact skill names and point costs are marked not yet independently verified.
What the Wizard path is
Elemental magic (fire, ice, lightning) from range. The Wizard kites from distance, which beats melee for low-HP builds, and can match its element to a boss’s confirmed weakness - an ice build is worth a lot on a fire-weak fight. Kite and sustain.
Stats to invest
Intelligence for magic damage, Spirit for a large mana pool to keep the elemental spells up.
First skill picks
| Skill | Why |
|---|---|
| Blink / Updraft | Center-hub picks - the kite that keeps you out of reach |
| Elemental spells | Match the element to the boss’s weakness |
1.0 check (launch day): exact point costs and upgrade tiers for the Wizard path are not published in the patch notes, so the values stay pending in-game verification. One launch-day caveat for returners: loading a pre-1.0 save resets the whole skill tree, so budget your re-invest around the new 12-path layout.
Weapon and armor
Wand or staff - the elemental DPS type. Match the element to the boss. The best weapons guide has the magic weapon breakdown.
Wards for self-sustain, legs for the kite. See the best armor guide for the magic breakdown.
In a group
Ranged magic DPS. The Wizard covers the magic range a physical build cannot, and the elemental weakness match is worth a lot against bosses. See the bosses & dungeons hub for each boss’s confirmed weakness.
The co-op team planner maps where this path fits for team sizes 1-8.
Related
- Best weapons by playstyle - the weapon side of this build
- Best armor by role - the armor side of this build
- Forging the Path skill tree - all 12 paths and respec mechanics
- Co-op team planner - where this path fits in a squad
- Bosses & Dungeons hub - boss weaknesses that shape this build
FAQ
What is the Wizard build good for?
What stat should I invest in?
Where does the Wizard fit in a group?
Is the Wizard build viable in Enshrouded 1.0?
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