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Enshrouded Bosses — Full List: Locations & Loot

Fell Sicklescythe — Haunted Sun Temple, Flame 6, and Block the Sickles

Beat the Fell Sicklescythe in Enshrouded at the Haunted Sun Temple: it never stops moving, its sickle projectiles hit like trucks

20/09/2026 Last updated: 15/10/2026 English fallback 7 min read

Editor’s note: We have been testing this in early access and confirm the mechanics and location described on this page. Where a value could not be confirmed we mark it not yet independently verified rather than guess - and verify against the official patch notes. Last verified: 2026-09-20.

Scope note: This page is written for 1.0 (October 15, 2026) from verified early-access data. Mechanics and location are confirmed. HP, drop rates, and phase timings marked not yet independently verified — verify against the official patch notes.

The Fell Sicklescythe is a hyper-mobile scythe fighter, and the whole fight comes down to one habit: never chase it — let it come, block the sickle throws, and hit the parry window. The arena is the shroud-ruined ground around the Haunted Sun Temple in the Kindlewastes. This page carries the full fight video and frame-by-frame tips captured from a complete kill.

Fell Sicklescythe in the stone arena: the red-robed scythe boss hovers above the player with its glowing twin scythes, boss name and HP bar top right (© Keen Games)

Where to find it

The fell sicklescythe lives in Kindlewastes, Haunted Sun Temple — head to Kindlewastes and follow the biome-specific landmark for this arena. See the Flame Altar guide for gate mechanics. The recorded fight takes place in the teal shroud ruins near the temple: broken colonnades, low walls, and open lanes the boss uses to circle.

The Fell Sicklescythe boss bar visible as the player engages in the shroud ruins (© Keen Games)

Before you fight

  • It never stops moving. Circling is constant — lock your camera and fight the habit of chasing.
  • Stamina is the parry budget. Every block and sprint spends it; see the Comfort system guide for management tips.

The player holding a bow at range as the Fell Sicklescythe closes in (© Keen Games)

Damage taken

Damage multipliers for this boss, read from the game data via the community wiki (not yet independently verified). Above 1.0× the boss takes extra damage of that type; below 1.0× it resists; immune means the type has no effect.

Damage type Multiplier
Physical Armor 0.9×
Cut 1×
Pierce 1×
Blunt 1×
Poison 1.2×
Explosion 1×
Skill Shot 1×
Magical Armor 0.7×
Fire 1.2×
Fog immune
Ice 1×
Lightning 1.2×

How to beat the Fell Sicklescythe: fight tips

Let it come to you

It closes distance on its own — hold your ground near a low wall, and the approach gives you free reads on its circling pattern.

The Fell Sicklescythe advancing through the shroud ruins toward the player (© Keen Games)

Block the sickle throws

Its thrown sickles are blockable — and the perfect-parry window right after the throw is the fight’s main damage opening. Two or three hits, then reset.

The sickle beam attack screaming across the arena as the player side-steps (© Keen Games)

Back off during the spinning AoE

When it spins, it resists and shreds — that is your cue to leave. Back out of the AoE radius, let the phase end, then re-engage on the next throw.

Explosions from the AoE phase lighting up the shroud ruins (© Keen Games)

Loot the head

The kill drops the Fell Sicklescythe Head alongside Mist and runes — grab it before leaving the arena.

The loot screen with the Fell Sicklescythe Head collected after the kill (© Keen Games)

Fell Sicklescythe fight video

0:00 / 0:30
The full kill: the approach in the shroud ruins, ranged control, the sickle beam side-step, and the head loot.

Attack patterns (verified early access)

1.0 check (launch day): windup animations, exact tell timings and per-attack damage types are not published by any official source, so the observed moveset above is what community documentation confirms. The general 1.0 enemy changes (faster hitstun recovery, HP regen over time after combat) apply to this fight too.

Move (as observed) What it does Counter
Sickle throws Hurls sickles in arcs. Block; the post-throw window is your damage opening.
Sickle beam A wide slashing beam across the arena. Side-step through the arc.
Spinning AoE A shredding spin phase where it resists. Back out of the radius; re-engage after.
Constant circling It orbits the player non-stop. Hold ground near cover; do not chase.

Named attack values, exact tell timings, and any 1.0 reworks stay placeholder until launch day.

Phase breakdown

Phases are structured for 1.0; only the early-access behavior below is confirmed, the rest is a placeholder for launch-day verification.

Phase 1 — Single phase (early access). High mobility, but its thrown sickles can be perfectly parried - that is the core of the fight. Watch for the AoE phases where it resists, and space out your parry attempts.

Phase 2 —

No phase split confirmed at 1.0 — the launch patch notes announce no phase changes for this boss, and early-access documentation treats it as a single-phase fight. Phase thresholds stay pending in-game verification.

Phase 3 —

No enrage phase confirmed at 1.0 — the launch patch notes announce no phase changes for this boss. Treat the fight as single-phase until in-game verification says otherwise.

What changes at 1.0

1.0 check (launch day): the official patch notes announce no boss-specific rework for this fight. It gets the general 1.0 enemy pass only: HP regenerates over time after combat breaks, staggers were reworked, and damage-resistance callouts only show at 20% or more.

The perfect-parry window after a sickle throw is the fight — a parry-focused build converts its own attack into your opening. During the spinning AoE phase, disengage rather than trade; patience beats the DPS check.

General guidance: match your build to the boss’s confirmed weak point — Perfect-parry windows after sickle throws. Bring Flame Altar safe-zone retreats within sprint range. See the Comfort system guide for Stamina management tips.

Drops & rewards

Verified drop table (community wiki, early access - to be verified at 1.0):

Item Quantity Type
Shroud Nexus 1 Materials
Fell Sicklescythe Head 1 Materials
Mist of a Fell Sicklescythe 1 - 3 Materials
Legendary Runes 6 - 8 Materials

1.0 check (launch day): drop-rate percentages are not published on the patch notes or the community wiki, so the verified item list stands and exact rates stay pending in-game verification. Every chest world-wide did gain +5% legendary chance at 1.0, but per-boss rates are still unlisted.

1.0 verification checklist

Re-check against the official patch notes on launch day:

  • HP value (confirm in-game or from patch notes)
  • Drop table and drop rates
  • Phase count and tell timings
  • Any named-attack reworks or balance changes
  • Whether gate Flame level shifted

On the map

Marker key
Landmarks
Loot & collectibles
Bosses

FAQ

Where is the Fell Sicklescythe found?
In the Kindlewastes, at the Haunted Sun Temple. The recorded fight on this page takes place in the shroud-ruined grounds around the temple.
What Flame level do I need?
Flame 6.
How do I deal with its sickles?
Block the sickle throws and use the perfect-parry windows after them as your damage openings.
What do I avoid?
Its spinning AoE phases. It is highly mobile, so keep your distance during the AoE windows.

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