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Enshrouded Nomad Highlands - Guide, Terrain & Mid-Game Plateau

Nomad Highlands is Enshrouded's mid-game plateau (levels 15-20, Flame 4). What the open terrain demands and how to base the highlands.

18/09/2026 Last updated: 18/09/2026 English fallback 3 min read

The Nomad Highlands are where Enshrouded opens up. After the enclosed forests of Springlands and Revelwood, the mid-game is a high plateau: wide sight lines, exposed approach paths, and terrain you can no longer hide behind. That changes the base-design math - you build into the slope and let the cliff walls do the defending for you, rather than building a walled compound.

The highland plateau at first light — open rock, ancient spires, and morning mist (© Keen Games)

Where the Nomad Highlands fit

Fact Value
Level range 15-20
Flame level 4
Role Mid-game plateau
Terrain Open highland, terraced slopes, rocky outcrops
Shroud pressure Moderate-high - less cover means more exposure
Exits to Kindlewastes

What the open terrain demands

  • Terrace, do not fight the slope. Cut steps into the hillside and let the natural contour break up the approach. A flat compound on a plateau is easy to see - a terraced base is not.
  • Watch the exposed approaches. With no forest to funnel enemies, your weak side is whichever direction the open ground faces. Put your Flame Altar and the critical stations on the sheltered side of the rock.
  • Use the rock as a wall. The highland outcrops are your best friend here - build against them and the Shroud has to come around them.

Bosses in Nomad Highlands

The open plateau is the densest mid-game boss region.

Boss Flame Core mechanic (verified)
Fell Monstrosity 5 Cradle of Dusk; Shroud projectiles + line breath
Scavenger Matron 3 One of her four variants; head gives Flame 3 + grapple-hook upgrade
Vukah Brawler mid Weak to fire; one big leap-onto-you attack; drops Jezmina’s Apotheosis
Fell Wispwyvern 4 “The Pike,” Pikemead’s Reach; shoot its mouth while it roars

The full per-region boss breakdown is in the bosses & dungeons hub.

Key resources

The highlands open the metal and mid-game material tiers.

  • Highland stone and ore - the primary input for the mid-tier armor and weapon tiers.
  • Terrace build materials - the inputs you need to cut steps and raise foundations on the slope.

Getting to the Kindlewastes

With the plateau cleared and your camp terraced into the slope, the next region is the Kindlewastes (levels 20-30, Flame 5-6), a scorching desert. The highlands are the last “comfortable” mid-game region before the hazards stop being about the Shroud and start being about the environment itself.

For a base layout that fits the open highland, see the base design gallery and filter by the Nomad Highlands biome.


In-game screenshot © Keen Games, used here for editorial reference only. Not for commercial redistribution. Source: Enshrouded on Steam / official Enshrouded trailer.

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