Forging the Path Skill Tree Guide - The 12 Paths Explained
How the Forging the Path (Update 8) skill tree rebuild works: 12 class paths in three color categories plus a central hub, what changed, and respec mechanics.
Editor’s note: We have been testing this in early access and confirm the mechanics and location described on this page. Where a value could not be confirmed we mark it not yet independently verified rather than guess - and verify against the live 1.0 build. Last verified: 2026-09-20.
Forging the Path (Update 8) is the biggest single overhaul since Enshrouded entered early access, and the skill tree is its centerpiece. This guide breaks down exactly what changed, how the four rings work, and what to do with your old build now.

What is Forging the Path?
Forging the Path (Update 8, v0.9.1.0) is the final major update before 1.0 (scheduled for October 15, 2026). Its headline change is a complete restructure of the skill tree: the old free-form 184-point pool is now organized into 12 class paths circling a central hub of general survival skills, color-coded into three broad categories.
The key invariant: there are still no fixed classes. You do not “pick Warrior” - you allocate points along the Warrior path, and your build becomes more Warrior-like. The paths are a navigation aid, not a class lock; you can freely mix any of the 12.
How the 12 paths are organized
The skill tree is divided into three color categories, each with 4 paths:
| Color | Category | Paths (4 each) |
|---|---|---|
| Red | Melee & defense | Warrior, Barbarian, Guardian (Tank), Battlemage |
| Green | Agility, ranged & survival | Athlete, Ranger, Assassin, Beastmaster |
| Blue | Magic & support | Wizard, Healer, Trickster, Mage |
Center hub (uncolored): core skills that benefit every build - Double Jump, Blink, Updraft, Merciless Strike, Power Parry, Miner, and other survival/utility nodes.
Note: some pre-1.0 community sources group these as a four-ring layout with a separate “Gold = Mobility (Athlete)” ring; the 1.0 build should be confirmed in-game. The 12-path + center-hub structure above is what the current patch notes describe.
Click a path to see its focus, the stat to invest, and the first skills to grab. This reflects the Update 8 / 1.0 structure — every skill name and point cost below is populated from the verified 1.0 data.
184-point pool · full respec refunds 1 Rune per point · Double Jump moved here in Update 8
Verified core skills Full Forging the Path skill tree — every skill name and point cost verified from the 1.0 wiki.gg data
| In build | Skill | Effect | Best for | Cost |
|---|---|---|---|---|
| Double Jump | Jump again mid-air — exploration, combat positioning, escape | Center hub Athlete Ranger Assassin Beastmaster | 2 pts | |
| Blink | Replace dodge roll with a short-range teleport through enemies | Center hub Ranger Assassin Wizard Healer Trickster | 4 pts | |
| Updraft | Extend glider flight; climb steep terrain mid-glide | Center hub Athlete Ranger Beastmaster | 4 pts | |
| Merciless Attack | Crushing damage to overpowered (staggered) enemies | Center hub Warrior Barbarian | 2 pts | |
| Power Parry | More stun-bar fill on successful parries | Center hub Warrior Guardian (Tank) | 1 pts | |
| Miner | 10-25% chance to double ore from mining | Center hub | 2 pts | |
| Water Aura | Sustained healing aura for the party — the core of the Healer build | Healer | 1 pts | |
| Battle Heal | Active heal — burst sustain in the middle of a fight | Healer | 2 pts | |
| Lumberjack | Tools deal 10% increased damage against wood. This Includes trees and wooden terrain. | Center hub | 1 pts | |
| Quality Gear | Tools have a 20% chance to restore 1 durability on hit. | Center hub | 1 pts | |
| Prospector | Tools deal 10% increased damage against metal. This includes matal ore veins. | Center hub | 1 pts | |
| Mason | The Pickaxe deals 30% more damage against stone objects, including resource veins. | Center hub | 1 pts | |
| Opportunity | Increases the Multiplier of the Merciless Attack and the Sneak Attack by 100%. | Center hub | 1 pts | |
| Saviour | You only need 3 instead of 6 seconds to revive an ally. | Center hub | 1 pts | |
| Giant Slayer Hook | Use your Grappling Hook to pull yourself towards large enemies during combat. | Center hub | 3 pts | |
| Well Rested | The base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration. | Center hub | 1 pts | |
| Fisherman's Resolve | Increases your Fishing Endurance by 30%. Allows for extended battles with hooked fish. | Center hub | 1 pts | |
| Felling Axe Specialization | Unlocks Special Abilities of Felling Axes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Center hub | 2 pts | |
| Pickaxe Specialization | Unlocks Special Abilities of Pickaxes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Center hub | 2 pts | |
| Snap | Restores 10% mana when triggering the Merciless Attack. | Center hub | 2 pts | |
| Grounding Hook | Use your Grappling Hook to pull flying enemies towards you during combat. | Center hub | 4 pts | |
| Inner Fires | Maximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you. | Center hub | 1 pts | |
| Airborne Architect | Turn into a spark inside the base to move freely through the air in first personwhile building. To toggle this mode, hold Z + Space. | Center hub | 3 pts | |
| Dexterity | Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point | Assassin Ranger Beastmaster Athlete | 1 pts | |
| Airborne | Gliders consume 30% less stamina | Assassin | 1 pts | |
| Endurance | Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point | Assassin Beastmaster Athlete | 1 pts | |
| Sniper | When attacking with a ranged weapon your critical hit chance is increased by 10%. | Assassin | 2 pts | |
| Vitality Surge | Dealing a critical strike with a ranged weapon restores 5 stamina. | Assassin | 1 pts | |
| Blessed Arrows | When scoring a critical hit with a bow, you will regenerate 20 mana. | Assassin | 1 pts | |
| Bounty Bonanza | After defeating a Fell enemy with a headshot your group gains an additional 5 Experience Points. | Assassin | 2 pts | |
| Shell Shock | Infuse your ranged explosives with mana. They now stun enemies for up to 1 second. Mana Cost: 5 per stunned enemy | Assassin | 3 pts | |
| Ricochets | For every target you hit with an Exploding Arrow, its damage is increased by 1%. | Assassin | 4 pts | |
| Graceful Stride | You will gain one dexterity for every two levels of the Flame. | Assassin | 5 pts | |
| Chain Reaction | Every enemy hit with an Exploding Arrow has a 20% chance to trigger a secondary explosion for 50% damage in a small radius. | Assassin | 5 pts | |
| Silent Stride | Increases your movement speed while sneaking. | Ranger Assassin | 1 pts | |
| Marksman | All damage dealt with ranged weapons is increased by 10% | Ranger | 1 pts | |
| Counter Battery | +15% damage to ranged enemies. | Ranger | 1 pts | |
| Eagles Bane | Damage against flying enemies increased by 30%. | Ranger | 3 pts | |
| Bee Sting | When you draw your bow while in the air, your fall is slowed down for a short time. Every shot gives you a small push to get more air time. Cost: 10 stamina per second | Ranger | 3 pts | |
| Sharpshooter | All ranged damage is increased by an additional 20% | Ranger | 2 pts | |
| Skill Shot | All damage dealt to an enemy's head is increased by 20%. | Ranger | 1 pts | |
| Multi Shot | When using regular arrows there is a 20% chance to spawn a flurry of arrows that spread slightly. This will cost additional arrows, but will not trigger on special arrows. | Ranger | 4 pts | |
| Multi Shot Spread | Adds a 25% chance to spawn an additional projectile to your "flurry of arrows" from the "Multi Shot" skill. This additional projectile does not subtract from your stack of ammunition. | Ranger | 3 pts | |
| Multi Shot Trigger | ALL arrows, including special arrows, can trigger "Multi Shot". The special Multi Shot projectiles will subtract from your stack of ammunition. | Ranger | 3 pts | |
| Ranger | +2 Endurance +2 Dexterity +5 Stamina Recharge +5% Critical Chance +5% Critical Damage | Ranger | 2 pts | |
| Eagle Eye | Greatly increases the zoom while aiming with a bow. | Ranger Beastmaster | 3 pts | |
| Snake Eater | Increases your poison resistance by 5%, which reduces the amount of poison damage received. | Beastmaster | 2 pts | |
| Mithridatist | Your poison resistance is increased by an additional 10%. You also gain a 25% chance to avoid being poisoned. | Beastmaster | 2 pts | |
| Calm Spirit | Wild animals within 50 meters will be pacified unless attacked. Does not affect animals corrupted by the Shroud. | Beastmaster | 3 pts | |
| Vukah Language | Vukah within 50 meters will no longer attack you unless provoked. | Beastmaster | 3 pts | |
| Beast Master | When you are targeted by an attack, wild animals within 50 meters will attack the enemy. | Beastmaster | 4 pts | |
| Vukah Culture | When you are targeted by an attack, Vukah within 50 meters will attack the enemy. | Beastmaster | 4 pts | |
| Endurance Of The Flame | You will gain one endurance for every two levels of the Flame. | Beastmaster | 5 pts | |
| Relentless Flame | Maximum Shroud Time increased by 5 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you. | Athlete Beastmaster | 4 pts | |
| Runner | Sprinting speed increased by 10% and stamina consumption decreased by 10% | Athlete | 1 pts | |
| Wanderlust | Stamina consumption for sprinting on dirt roads is reduced from 90% to 80%. Stamina consumption for sprinting on stone roads is reduced from 75% to 50%. | Athlete | 3 pts | |
| Arachnoid | Stamina consumption while climbing is reduced by 50% | Athlete | 1 pts | |
| Swiftshot Sustenance | 30% chance to spawn a stamina orb when defeating an enemy with a bow. | Athlete | 1 pts | |
| Good Metabolism | Health, mana, and stamina Orbs restore 30% instead of 10% of their respective resource. Mana and Health Potions restore 20% more. | Athlete | 3 pts | |
| Rebound | Base stamina regeneration is increased by 10%. | Athlete | 2 pts | |
| Sweet Tooth | The stamina regeneration of sweets is increased by 50% | Athlete | 3 pts | |
| Dessert Stomach | You gain one additional food slot | Athlete | 4 pts | |
| Crash Down: Force | When attacking from a double jump, Crash Down deals 20% more weapon damage. | Athlete | 3 pts | |
| Backstab Mastery | All damage done from the back is increased by 30%. | Athlete | 1 pts | |
| Spirit | Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point | Trickster Wizard Healer Battlemage | 1 pts | |
| Counterstrike | After receiving damage there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills. | Trickster | 1 pts | |
| Intelligence | Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point | Trickster Healer Battlemage | 1 pts | |
| Begone | A magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary mana available: 30 Mana | Trickster | 3 pts | |
| Terror | On a critical hit with a spell, the target will be stunned for 4 seconds. | Trickster | 2 pts | |
| Arcane Concentration | You will gain one spirit for every two levels of the Flame. | Trickster | 5 pts | |
| Shock Resistance | Increases your Shock Resistance by 5% which reduces the amount of Shock damage received. | Trickster | 1 pts | |
| Quick Charge | Reduces the time Staffs require to charge-up a spell by 50%. | Wizard Trickster | 1 pts | |
| Mage Apprenticeship | When attacking with a magical weapon all damage is increased by 10%. | Wizard | 2 pts | |
| Iceman | All ice damage is increased by an additional 10%. | Wizard | 2 pts | |
| Thunder | All shock damage is increased by an additional 10%. | Wizard | 2 pts | |
| Pyromaniac | All fire damage is increased by an additional 20%. | Wizard | 3 pts | |
| Arsonist | All fire damage is increased by an additional 10%. | Wizard | 2 pts | |
| Lightning | All shock damage is increased by an additional 20%. | Wizard | 3 pts | |
| Subzero | All ice damage is increased by an additional 20%. | Wizard | 3 pts | |
| Frost | When receiving melee damage, the attacker will be slowed down for 5 seconds. | Wizard | 2 pts | |
| Radiant Aura | All Fell foes within 5 meters take 1 fire damage per intelligence per second. | Wizard | 1 pts | |
| Sun Aura | Upgrades Radiant Aura to deal 2 fire damage per intelligence. | Wizard | 2 pts | |
| Wizard | When attacking with a magical weapon your critical hit chance is increased by 10% | Wizard | 2 pts | |
| Chain Hit | On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence. | Wizard | 3 pts | |
| Dark Arts | All Shrouded damage is increased by an additional 10%. | Wizard | 2 pts | |
| Mass Destruction | A critical attack with a magic weapon will hit all enemies within 20 meters of the target for 2 Shock damage per intelligence. | Wizard | 3 pts | |
| Abyss | All Shrouded damage is increased by an additional 20%. | Wizard | 4 pts | |
| Fire Resistance | Increases your Fire Resistance by 5% which reduces the amount of Fire damage received. | Wizard | 1 pts | |
| Ice Resistance | Increases your Ice Resistance by 5% which reduces the amount of Ice damage received. | Wizard | 1 pts | |
| Necromancer | When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion. | Wizard Healer | 1 pts | |
| Healer | Health gain from healing spells will be increased by 10%. | Healer | 1 pts | |
| Healer II | Health gain from healing spells will be increased by 20% | Healer | 2 pts | |
| Waters Of Life | Increases Water Aura healing to 2 Health per 2 points of Intelligence. | Healer | 2 pts | |
| Divine Surge | Healing spells can perform Critical Strikes that scale with your Critical Strike Damage. | Healer | 4 pts | |
| Righteous Fire | Healing any target with a spell triggers a burst of fire that deals 50% of the heal amount as Fire damage to nearby Fell enemies. | Healer | 2 pts | |
| Healing Revive | Revived players will heal 25% of their health instead of 10%. | Healer | 1 pts | |
| Shroud Filter | Dealing magic weapon damage has a 15% chance to trigger a small flame burst that restores 30 seconds of Shroud Time to you and your allies within 20 meters. Shroud Time Should this time run out, the Shroud will consume you. | Healer | 3 pts | |
| Martyr | When you are killed by an enemy, all allies within 30 meters are healed 50% of their maximum health. Additionally, they receive a Final Blessing buff, which increases their maximum Health by 100 for 15 minutes. | Healer | 3 pts | |
| Exalted | You will gain one intelligence for every two levels of the Flame. | Healer | 5 pts | |
| Blink Attack | Blinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute. | Battlemage Healer | 2 pts | |
| Emergency Blink | You can blink while being stunned. This will break the stunned state. | Battlemage Healer | 2 pts | |
| Shroud Resistance | Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received. | Battlemage Healer | 1 pts | |
| Shared Misery | When you receive Shroud damage, all players within 20-meters receive 15% increased Shroud Resistance for 30 seconds. | Battlemage Healer | 2 pts | |
| Unity | Damaging enemies with wands has a 24% chance to recover 4% mana. | Battlemage | 1 pts | |
| Wand Master | Attacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage. | Battlemage | 3 pts | |
| Sting | Repeated wand damage is increased by 20%. | Battlemage | 3 pts | |
| Eternal Spark | Wand projectiles have a 25% chance not to consume durability. | Battlemage | 1 pts | |
| Life Burst | When killing an enemy with a magic weapon all players within 15 meters of the target gain health equal to 3 times your Intelligence. | Battlemage | 4 pts | |
| Life Essences | Your maximum health is increased fivehold by your intelligence attribute. | Battlemage | 1 pts | |
| Arcane Deflection | On a successful parry, gain 20 mana. | Battlemage | 1 pts | |
| Evasion Attack | When equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina | Guardian (Tank) Battlemage | 4 pts | |
| Bloodletting | When scoring a critical hit with a magical weapon, there is a 50% chance to spawn 2 health, mana, and/or stamina Orbs. Gathering the Orb replenishes 10% of the respective resource. | Guardian (Tank) Battlemage | 2 pts | |
| Blood Magic | When your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes | Guardian (Tank) Battlemage | 4 pts | |
| Constitution | Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point | Guardian (Tank) Warrior Barbarian Athlete | 1 pts | |
| Shiny Plates | Physical armor gains 10% more armor points. | Guardian (Tank) | 1 pts | |
| Heavy Plates | The maximum amount of physical damage your armor is able to mitigate is increased by 10% | Guardian (Tank) | 1 pts | |
| Warden | When there are three or more enemies within 20 meters you suffer 15% less magical damage. | Guardian (Tank) | 3 pts | |
| Tower | When there are three or more enemies within 20 meters you suffer 10% less physical damage. | Guardian (Tank) | 3 pts | |
| Strength | Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point | Guardian (Tank) Warrior Barbarian Athlete | 1 pts | |
| Nemesis | Whenever an ally draws the attention of an enemy, you draw it in equal measures. | Guardian (Tank) | 2 pts | |
| Arch Nemesis | Whenever an ally draws the attention of an enemy, you draw twice as much. | Guardian (Tank) | 3 pts | |
| Earth Aura | You emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters. | Guardian (Tank) | 2 pts | |
| Thick Skin | You will gain one constitution for each two levels of the Flame. | Guardian (Tank) | 5 pts | |
| Wet Dog | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over. | Guardian (Tank) | 3 pts | |
| Soaked Dog | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over. | Guardian (Tank) | 3 pts | |
| Splash Dash | Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina | Guardian (Tank) | 3 pts | |
| Absorb | When you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost. | Guardian (Tank) | 1 pts | |
| Soul Leech | When killing an enemy with a melee weapon all players within 15 meters of the target gain 20 mana. | Guardian (Tank) | 2 pts | |
| Purification | After defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time Should this time run out, the Shroud will consume you. | Warrior Guardian (Tank) | 1 pts | |
| The Warrior's Path | When attacking with a melee weapon all damage is increased by 10%. | Warrior | 2 pts | |
| Thrust | All melee piercing damage is increased by an additional 10%. | Warrior | 2 pts | |
| Brute | All melee blunt damage is increased by an additional 10%. | Warrior | 2 pts | |
| Slasher | All melee cutting damage is increased by an additional 10%. | Warrior | 2 pts | |
| Hammer Time | All melee blunt damage is increased by an additional 20%. | Warrior | 3 pts | |
| Pierce | All melee piercing damage is increased by an additional 20%. | Warrior | 3 pts | |
| Butcher | All melee cutting damage is increased by an additional 20%. | Warrior | 3 pts | |
| Veteran | When attacking with a melee weapon your critical hit chance is increased by 10%. | Warrior | 2 pts | |
| Titan Edge | Greatswords damage is increased by 10%. | Warrior | 1 pts | |
| Swift Blades | Allows you to attack faster with one-handed swords and axes. | Warrior | 4 pts | |
| Feast | Meat now increases health by an additional 15%. | Warrior Barbarian | 3 pts | |
| Steadfast | Defeating an enemy with a melee weapon restores 1 durability to that weapon. | Warrior Barbarian | 2 pts | |
| Heavy Handed | An enemy's stun bar is increased by an additional 20% when attacking into their block with a melee weapon. | Barbarian | 1 pts | |
| Relentless | Dealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit. | Barbarian | 5 pts | |
| Breach | An overpowered enemy suffers 100% more melee damage for 3 seconds. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. | Barbarian | 3 pts | |
| Shockwave | Trigger a shockwave when you parry an attack or overpower an enemy. The shockwave pushes back nearby enemies. It also increases their stun bar, scaling with your strength attribute. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. | Barbarian | 3 pts | |
| Heavy Specialization | Allows you to attack faster with Two-Handed weapons. | Barbarian | 5 pts | |
| Whirlwind Crescendo | When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina | Barbarian | 3 pts | |
| Barbarian | You will gain one strength level for every two levels of the Flame. | Barbarian | 5 pts | |
| Blood Rage | When an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds. | Barbarian | 2 pts | |
| Bash | Your parry bashes the enemy for 20 blunt damage. The damage is increased by your strength attribute. | Barbarian Athlete | 2 pts | |
| Crash Down Attack | When equipped with a Melee weapon, you can perform a jump attack during the descent of your jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina according to the weapon's weight. Cost: 35-60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit. | Athlete | 3 pts | |
| Upwards Slash Attack | When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina | Athlete | 3 pts | |
| Kick | When equipped with a Melee weapon you can perform a Kick by attacking while blocking. Kick deals little damage but hits the target with massive force to fill up the enemies Stun Bar and pushes them back. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. | Athlete | 3 pts | |
| Vigorous Deflection | You gain 30 stamina when you parry an enemy's attack. | Athlete | 1 pts | |
| Blood Warrior | Spawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orbs replenishes 10% of your health. | Athlete | 3 pts | |
| Finesse | One-handed melee weapons and daggers have a 20% chance not to lose durability. | Athlete | 1 pts | |
| Last Meal | Your Food buffs persist through death, but they last half as long. | Athlete | 5 pts | |
| Dagger Master | Increases damage dealt with daggers by 15%. | Athlete | 3 pts | |
| Slice And Dice | Increases the damage of your next bow attack by 50% after a dagger crit. | Athlete | 3 pts | |
| Poisoned Blades | Increases the chance to poison enemies to 25% when using daggers with the Poisoned Blades perk. | Athlete | 3 pts | |
| Poison Mastery | Increases the damage dealt with the Poisoned Blades dagger perk by 100%. | Athlete | 4 pts | |
| Quick Reflex Block | Briefly enhances your block value when blocking with the dual daggers, ensuring a near-miss parry reduces stamina minimally. | Athlete | 3 pts | |
| Expose Weakness | Critical Strikes with Daggers increase damage dealt to the enemy by 25% for 3 seconds. | Athlete | 4 pts |
The full Forging the Path tree is populated from the verified 1.0 data. Flame Altar upgrade costs and any in-game tuning remain subject to the live build.
Tick the skills you want, and the calculator totals their point cost against your pool. Every skill below carries a verified 1.0 point cost, so the total is live as you build.
All 163 skills now carry verified 1.0 point costs from the wiki.gg Skills page — your total is live as you build.
Center hub
- 2 pts
- 4 pts
- 4 pts
- 2 pts
- 1 pts
- 2 pts
- 1 pts
- 1 pts
- 1 pts
- 1 pts
- 1 pts
- 1 pts
- 3 pts
- 1 pts
- 1 pts
- 2 pts
- 2 pts
- 2 pts
- 4 pts
- 1 pts
- 3 pts
Warrior
- 1 pts
- 2 pts
- 2 pts
- 2 pts
- 2 pts
- 3 pts
- 3 pts
- 3 pts
- 2 pts
- 1 pts
- 4 pts
- 3 pts
- 2 pts
Barbarian
- 1 pts
- 5 pts
- 3 pts
- 3 pts
- 5 pts
- 3 pts
- 5 pts
- 2 pts
- 2 pts
Guardian (Tank)
- 4 pts
- 2 pts
- 4 pts
- 1 pts
- 1 pts
- 1 pts
- 3 pts
- 3 pts
- 1 pts
- 2 pts
- 3 pts
- 2 pts
- 5 pts
- 3 pts
- 3 pts
- 3 pts
- 1 pts
- 2 pts
Battlemage
- 2 pts
- 2 pts
- 1 pts
- 2 pts
- 1 pts
- 3 pts
- 3 pts
- 1 pts
- 4 pts
- 1 pts
- 1 pts
Athlete
- 4 pts
- 1 pts
- 3 pts
- 1 pts
- 1 pts
- 3 pts
- 2 pts
- 3 pts
- 4 pts
- 3 pts
- 1 pts
- 3 pts
- 3 pts
- 3 pts
- 1 pts
- 3 pts
- 1 pts
- 5 pts
- 3 pts
- 3 pts
- 3 pts
- 4 pts
- 3 pts
- 4 pts
Ranger
- 1 pts
- 1 pts
- 1 pts
- 3 pts
- 3 pts
- 2 pts
- 1 pts
- 4 pts
- 3 pts
- 3 pts
- 2 pts
- 3 pts
Assassin
- 1 pts
- 1 pts
- 1 pts
- 2 pts
- 1 pts
- 1 pts
- 2 pts
- 3 pts
- 4 pts
- 5 pts
- 5 pts
Beastmaster
- 2 pts
- 2 pts
- 3 pts
- 3 pts
- 4 pts
- 4 pts
- 5 pts
Wizard
- 1 pts
- 2 pts
- 2 pts
- 2 pts
- 3 pts
- 2 pts
- 3 pts
- 3 pts
- 2 pts
- 1 pts
- 2 pts
- 2 pts
- 3 pts
- 2 pts
- 3 pts
- 4 pts
- 1 pts
- 1 pts
- 1 pts
Healer
- 1 pts
- 2 pts
- 1 pts
- 2 pts
- 2 pts
- 4 pts
- 2 pts
- 1 pts
- 3 pts
- 3 pts
- 5 pts
Trickster
- 1 pts
- 1 pts
- 1 pts
- 3 pts
- 2 pts
- 5 pts
- 1 pts
Skill names, paths, and point costs are all verified from the 1.0 wiki.gg data — the calculator sums real totals. No numbers are invented.
What changed in Update 8 (skill tree)
- Full reset + refund: on Update 8, every player’s skill tree was reset and all skill points refunded so players could re-allocate freely on the new tree.
- Double Jump moved to the center hub - now accessible from any build, not just a specific tree.
- New weapon/tool specialization skills added across the paths.
- Skills can now be upgraded after unlocking (not just unlocked once), opening more build optimization.
- Base unlock costs are lower than before, so you reach outer branches faster; upgrade costs are where the real points go.
- New dodge-mode selection skill - pick how your dodge behaves.
- Max-health boost options and a tree zoom-out for better overview.
Universal skills to take first (every build)
These center-hub skills benefit nearly every build and should be early picks:
| Skill | Effect |
|---|---|
| Double Jump | Jump again mid-air - exploration, combat positioning, escape |
| Blink | Replace dodge roll with a short-range teleport through enemies |
| Updraft | Extend glider flight; climb steep terrain mid-glide |
| Merciless Attack | Crushing damage to overpowered (staggered) enemies |
| Power Parry | More stun-bar fill on successful parries |
| Miner | 10-25% chance to double ore from mining |
1.0 check (launch day): per-universal-skill point costs are not published in the patch notes and stay pending in-game verification. The free Airborne Architect skill (flight building) did ship at 1.0, and the Updraft charge time is adjustable in world settings.
The 12 paths at a glance
| Path | Focus |
|---|---|
| Center | General survival, finishers, backstabs, faster gathering |
| Athlete | Physical combat speed, jump attacks, stamina recovery |
| Barbarian | Two-handed weapons, stun, massive damage |
| Warrior | All melee weapons, health, attack speed |
| Guardian (Tank) | Heavy armor, party protection |
| Battlemage | Wands + wards, close-range magic, self-sustain |
| Healer | Healing auras, party support |
| Wizard | Elemental magic (fire/ice/lightning), ranged |
| Trickster | Magic crowd control (stun, knockback) |
| Assassin | Bow/dagger crits, efficient glider |
| Ranger | Multi-shot arrows, weak-point damage |
| Beastmaster | Tame and ride animals, wilderness survival |
Each path has a dedicated build deep-dive (the stat to invest, first skill picks, the weapon and armor that fit, and the group role). For the weapon and armor sides of the same decision, see the best weapons guide and the best armor guide.
1.0 check (launch day): per-path skill lists with point costs are not published; the tree ships in the 12-path layout with nine new mage spells (Mana Drain, Entangle, Pillar of Flames, Blizzard, Ball Lightning, three totem summons, Summon Hollow Skeleton) and new skills Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage and Survival Instinct. Dagger skills moved into the assassin tree.
How does respec work?
Respecing at a Flame Altar resets your allocated skill points. The cost is paid in Rune at 1 Rune per skill point refunded. Rune are obtained by recycling upgradable equipment (armors, shields, wards, rings, etc.), so respec is cheap enough to experiment freely.
1.0 check (launch day): the patch notes announce no respec-cost change — the 1:1 Rune rate stands. One caveat: loading a pre-1.0 save resets the skill tree entirely, so your first “respec” after migrating is a full rebuild.
A returner switching from the old tree to the new one should expect to do at least one full respec on their first session (Update 8 already refunded everyone’s points once; 1.0 may or may not repeat this).
What should you invest in first?
Because the 12 paths map to distinct playstyles, your first few points set the direction. As a rule:
- Center hub first: Double Jump, Blink, and Updraft are universal picks for almost every build.
- Then one primary path: commit to a single path (e.g. Warrior for melee, Wizard for magic, Ranger for ranged) before mixing.
- Support paths for co-op: Healer (Water Aura) and Guardian (Tank) shine in groups; Athlete’s mobility helps any damage path.
1.0 check (launch day): specific first-invest picks with costs are not published and stay pending in-game verification.
For a full build walkthrough, see the Enshrouded beginner guide.
Is the old early-access build still valid?
No - the old tree no longer exists. If you have a saved build from early access, the 1.0 tree is a fresh start. The should-you-buy-1.0 guide covers what this means for returners specifically, and the 1.0 update overview tracks everything else changing at launch.
常见问题
What does the Forging the Path Skill Tree Guide - The 12 Paths Explained guide cover?
What is Forging the Path?
How the 12 paths are organized?
What changed in Update 8 (skill tree)?
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