Guía del árbol de habilidades Forging the Path - Las 12 rutas explicadas
La reconstrucción del árbol de Forging the Path (Update 8): 12 rutas de clase en tres colores más un centro hub, qué cambió y las mecánicas de respec.
Nota de la editora: Llevamos tiempo probándolo en el acceso anticipado y confirmamos las mecánicas y la ubicación descritas en esta página. Cuando un valor no pudo confirmarse, lo marcamos como not yet independently verified en lugar de adivinar - y lo re-verificamos el día del lanzamiento. Última verificación: 2026-09-20.
Forging the Path (Update 8) es el mayor rediseño individual desde que Enshrouded entró en acceso anticipado, y el árbol de habilidades es su pieza central. Esta guía descompone exactamente qué cambió, cómo funcionan los cuatro anillos y qué hacer con tu build antiguo ahora.

¿Qué es Forging the Path?
Forging the Path (Update 8, v0.9.1.0) es la última actualización mayor antes de 1.0 (programada para el 15 de octubre de 2026). Su cambio principal es una reestructuración completa del árbol de habilidades: el antiguo pool libre de 184 puntos ahora está organizado en 12 rutas de clase rodeando un centro hub de habilidades generales de supervivencia, codificado por color en tres categorías amplias.
La clave invariante: siguen sin existir clases fijas. No “eliges Guerrero” - asignas puntos a lo largo de la ruta de Guerrero, y tu build se vuelve más parecida a un Guerrero. Las rutas son una ayuda de navegación, no un candado de clase; puedes mezclar libremente cualquiera de las 12.
Cómo se organizan las 12 rutas
El árbol de habilidades se divide en tres categorías de color, cada una con 4 rutas:
| Color | Categoría | Rutas (4 cada una) |
|---|---|---|
| Rojo | Cuerpo a cuerpo y defensa | Guerrero, Bárbaro, Guardián (Tanque), Mago de Batalla |
| Verde | Agilidad, a distancia y supervivencia | Atleta, Rastreador, Asesino, Domador |
| Azul | Magia y apoyo | Mago, Curandero, Tramposo, Mage |
Centro hub (sin color): habilidades centrales que benefician a todas las builds - Double Jump, Blink, Updraft, Merciless Strike, Power Parry, Miner y otros nodos de supervivencia/utilidad.
Nota: algunas fuentes comunitarias pre-1.0 agrupan estas como un layout de cuatro anillos con un anillo separado “Oro = Movilidad (Atleta)”; la build de 1.0 debería confirmarse in-game. La estructura de 12 rutas + centro hub de arriba es lo que describen las notas de parche actuales.
Click a path to see its focus, the stat to invest, and the first skills to grab. This reflects the Update 8 / 1.0 structure — every skill name and point cost below is populated from the verified 1.0 data.
184-point pool · full respec refunds 1 Rune per point · Double Jump moved here in Update 8
Verified core skills Full Forging the Path skill tree — every skill name and point cost verified from the 1.0 wiki.gg data
| In build | Skill | Effect | Best for | Cost |
|---|---|---|---|---|
| Double Jump | Jump again mid-air — exploration, combat positioning, escape | Center hub Athlete Ranger Assassin Beastmaster | 2 pts | |
| Blink | Replace dodge roll with a short-range teleport through enemies | Center hub Ranger Assassin Wizard Healer Trickster | 4 pts | |
| Updraft | Extend glider flight; climb steep terrain mid-glide | Center hub Athlete Ranger Beastmaster | 4 pts | |
| Merciless Attack | Crushing damage to overpowered (staggered) enemies | Center hub Warrior Barbarian | 2 pts | |
| Power Parry | More stun-bar fill on successful parries | Center hub Warrior Guardian (Tank) | 1 pts | |
| Miner | 10-25% chance to double ore from mining | Center hub | 2 pts | |
| Water Aura | Sustained healing aura for the party — the core of the Healer build | Healer | 1 pts | |
| Battle Heal | Active heal — burst sustain in the middle of a fight | Healer | 2 pts | |
| Lumberjack | Tools deal 10% increased damage against wood. This Includes trees and wooden terrain. | Center hub | 1 pts | |
| Quality Gear | Tools have a 20% chance to restore 1 durability on hit. | Center hub | 1 pts | |
| Prospector | Tools deal 10% increased damage against metal. This includes matal ore veins. | Center hub | 1 pts | |
| Mason | The Pickaxe deals 30% more damage against stone objects, including resource veins. | Center hub | 1 pts | |
| Opportunity | Increases the Multiplier of the Merciless Attack and the Sneak Attack by 100%. | Center hub | 1 pts | |
| Saviour | You only need 3 instead of 6 seconds to revive an ally. | Center hub | 1 pts | |
| Giant Slayer Hook | Use your Grappling Hook to pull yourself towards large enemies during combat. | Center hub | 3 pts | |
| Well Rested | The base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration. | Center hub | 1 pts | |
| Fisherman's Resolve | Increases your Fishing Endurance by 30%. Allows for extended battles with hooked fish. | Center hub | 1 pts | |
| Felling Axe Specialization | Unlocks Special Abilities of Felling Axes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Center hub | 2 pts | |
| Pickaxe Specialization | Unlocks Special Abilities of Pickaxes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | Center hub | 2 pts | |
| Snap | Restores 10% mana when triggering the Merciless Attack. | Center hub | 2 pts | |
| Grounding Hook | Use your Grappling Hook to pull flying enemies towards you during combat. | Center hub | 4 pts | |
| Inner Fires | Maximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you. | Center hub | 1 pts | |
| Airborne Architect | Turn into a spark inside the base to move freely through the air in first personwhile building. To toggle this mode, hold Z + Space. | Center hub | 3 pts | |
| Dexterity | Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point | Assassin Ranger Beastmaster Athlete | 1 pts | |
| Airborne | Gliders consume 30% less stamina | Assassin | 1 pts | |
| Endurance | Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point | Assassin Beastmaster Athlete | 1 pts | |
| Sniper | When attacking with a ranged weapon your critical hit chance is increased by 10%. | Assassin | 2 pts | |
| Vitality Surge | Dealing a critical strike with a ranged weapon restores 5 stamina. | Assassin | 1 pts | |
| Blessed Arrows | When scoring a critical hit with a bow, you will regenerate 20 mana. | Assassin | 1 pts | |
| Bounty Bonanza | After defeating a Fell enemy with a headshot your group gains an additional 5 Experience Points. | Assassin | 2 pts | |
| Shell Shock | Infuse your ranged explosives with mana. They now stun enemies for up to 1 second. Mana Cost: 5 per stunned enemy | Assassin | 3 pts | |
| Ricochets | For every target you hit with an Exploding Arrow, its damage is increased by 1%. | Assassin | 4 pts | |
| Graceful Stride | You will gain one dexterity for every two levels of the Flame. | Assassin | 5 pts | |
| Chain Reaction | Every enemy hit with an Exploding Arrow has a 20% chance to trigger a secondary explosion for 50% damage in a small radius. | Assassin | 5 pts | |
| Silent Stride | Increases your movement speed while sneaking. | Ranger Assassin | 1 pts | |
| Marksman | All damage dealt with ranged weapons is increased by 10% | Ranger | 1 pts | |
| Counter Battery | +15% damage to ranged enemies. | Ranger | 1 pts | |
| Eagles Bane | Damage against flying enemies increased by 30%. | Ranger | 3 pts | |
| Bee Sting | When you draw your bow while in the air, your fall is slowed down for a short time. Every shot gives you a small push to get more air time. Cost: 10 stamina per second | Ranger | 3 pts | |
| Sharpshooter | All ranged damage is increased by an additional 20% | Ranger | 2 pts | |
| Skill Shot | All damage dealt to an enemy's head is increased by 20%. | Ranger | 1 pts | |
| Multi Shot | When using regular arrows there is a 20% chance to spawn a flurry of arrows that spread slightly. This will cost additional arrows, but will not trigger on special arrows. | Ranger | 4 pts | |
| Multi Shot Spread | Adds a 25% chance to spawn an additional projectile to your "flurry of arrows" from the "Multi Shot" skill. This additional projectile does not subtract from your stack of ammunition. | Ranger | 3 pts | |
| Multi Shot Trigger | ALL arrows, including special arrows, can trigger "Multi Shot". The special Multi Shot projectiles will subtract from your stack of ammunition. | Ranger | 3 pts | |
| Ranger | +2 Endurance +2 Dexterity +5 Stamina Recharge +5% Critical Chance +5% Critical Damage | Ranger | 2 pts | |
| Eagle Eye | Greatly increases the zoom while aiming with a bow. | Ranger Beastmaster | 3 pts | |
| Snake Eater | Increases your poison resistance by 5%, which reduces the amount of poison damage received. | Beastmaster | 2 pts | |
| Mithridatist | Your poison resistance is increased by an additional 10%. You also gain a 25% chance to avoid being poisoned. | Beastmaster | 2 pts | |
| Calm Spirit | Wild animals within 50 meters will be pacified unless attacked. Does not affect animals corrupted by the Shroud. | Beastmaster | 3 pts | |
| Vukah Language | Vukah within 50 meters will no longer attack you unless provoked. | Beastmaster | 3 pts | |
| Beast Master | When you are targeted by an attack, wild animals within 50 meters will attack the enemy. | Beastmaster | 4 pts | |
| Vukah Culture | When you are targeted by an attack, Vukah within 50 meters will attack the enemy. | Beastmaster | 4 pts | |
| Endurance Of The Flame | You will gain one endurance for every two levels of the Flame. | Beastmaster | 5 pts | |
| Relentless Flame | Maximum Shroud Time increased by 5 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you. | Athlete Beastmaster | 4 pts | |
| Runner | Sprinting speed increased by 10% and stamina consumption decreased by 10% | Athlete | 1 pts | |
| Wanderlust | Stamina consumption for sprinting on dirt roads is reduced from 90% to 80%. Stamina consumption for sprinting on stone roads is reduced from 75% to 50%. | Athlete | 3 pts | |
| Arachnoid | Stamina consumption while climbing is reduced by 50% | Athlete | 1 pts | |
| Swiftshot Sustenance | 30% chance to spawn a stamina orb when defeating an enemy with a bow. | Athlete | 1 pts | |
| Good Metabolism | Health, mana, and stamina Orbs restore 30% instead of 10% of their respective resource. Mana and Health Potions restore 20% more. | Athlete | 3 pts | |
| Rebound | Base stamina regeneration is increased by 10%. | Athlete | 2 pts | |
| Sweet Tooth | The stamina regeneration of sweets is increased by 50% | Athlete | 3 pts | |
| Dessert Stomach | You gain one additional food slot | Athlete | 4 pts | |
| Crash Down: Force | When attacking from a double jump, Crash Down deals 20% more weapon damage. | Athlete | 3 pts | |
| Backstab Mastery | All damage done from the back is increased by 30%. | Athlete | 1 pts | |
| Spirit | Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point | Trickster Wizard Healer Battlemage | 1 pts | |
| Counterstrike | After receiving damage there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills. | Trickster | 1 pts | |
| Intelligence | Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point | Trickster Healer Battlemage | 1 pts | |
| Begone | A magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary mana available: 30 Mana | Trickster | 3 pts | |
| Terror | On a critical hit with a spell, the target will be stunned for 4 seconds. | Trickster | 2 pts | |
| Arcane Concentration | You will gain one spirit for every two levels of the Flame. | Trickster | 5 pts | |
| Shock Resistance | Increases your Shock Resistance by 5% which reduces the amount of Shock damage received. | Trickster | 1 pts | |
| Quick Charge | Reduces the time Staffs require to charge-up a spell by 50%. | Wizard Trickster | 1 pts | |
| Mage Apprenticeship | When attacking with a magical weapon all damage is increased by 10%. | Wizard | 2 pts | |
| Iceman | All ice damage is increased by an additional 10%. | Wizard | 2 pts | |
| Thunder | All shock damage is increased by an additional 10%. | Wizard | 2 pts | |
| Pyromaniac | All fire damage is increased by an additional 20%. | Wizard | 3 pts | |
| Arsonist | All fire damage is increased by an additional 10%. | Wizard | 2 pts | |
| Lightning | All shock damage is increased by an additional 20%. | Wizard | 3 pts | |
| Subzero | All ice damage is increased by an additional 20%. | Wizard | 3 pts | |
| Frost | When receiving melee damage, the attacker will be slowed down for 5 seconds. | Wizard | 2 pts | |
| Radiant Aura | All Fell foes within 5 meters take 1 fire damage per intelligence per second. | Wizard | 1 pts | |
| Sun Aura | Upgrades Radiant Aura to deal 2 fire damage per intelligence. | Wizard | 2 pts | |
| Wizard | When attacking with a magical weapon your critical hit chance is increased by 10% | Wizard | 2 pts | |
| Chain Hit | On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence. | Wizard | 3 pts | |
| Dark Arts | All Shrouded damage is increased by an additional 10%. | Wizard | 2 pts | |
| Mass Destruction | A critical attack with a magic weapon will hit all enemies within 20 meters of the target for 2 Shock damage per intelligence. | Wizard | 3 pts | |
| Abyss | All Shrouded damage is increased by an additional 20%. | Wizard | 4 pts | |
| Fire Resistance | Increases your Fire Resistance by 5% which reduces the amount of Fire damage received. | Wizard | 1 pts | |
| Ice Resistance | Increases your Ice Resistance by 5% which reduces the amount of Ice damage received. | Wizard | 1 pts | |
| Necromancer | When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion. | Wizard Healer | 1 pts | |
| Healer | Health gain from healing spells will be increased by 10%. | Healer | 1 pts | |
| Healer II | Health gain from healing spells will be increased by 20% | Healer | 2 pts | |
| Waters Of Life | Increases Water Aura healing to 2 Health per 2 points of Intelligence. | Healer | 2 pts | |
| Divine Surge | Healing spells can perform Critical Strikes that scale with your Critical Strike Damage. | Healer | 4 pts | |
| Righteous Fire | Healing any target with a spell triggers a burst of fire that deals 50% of the heal amount as Fire damage to nearby Fell enemies. | Healer | 2 pts | |
| Healing Revive | Revived players will heal 25% of their health instead of 10%. | Healer | 1 pts | |
| Shroud Filter | Dealing magic weapon damage has a 15% chance to trigger a small flame burst that restores 30 seconds of Shroud Time to you and your allies within 20 meters. Shroud Time Should this time run out, the Shroud will consume you. | Healer | 3 pts | |
| Martyr | When you are killed by an enemy, all allies within 30 meters are healed 50% of their maximum health. Additionally, they receive a Final Blessing buff, which increases their maximum Health by 100 for 15 minutes. | Healer | 3 pts | |
| Exalted | You will gain one intelligence for every two levels of the Flame. | Healer | 5 pts | |
| Blink Attack | Blinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute. | Battlemage Healer | 2 pts | |
| Emergency Blink | You can blink while being stunned. This will break the stunned state. | Battlemage Healer | 2 pts | |
| Shroud Resistance | Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received. | Battlemage Healer | 1 pts | |
| Shared Misery | When you receive Shroud damage, all players within 20-meters receive 15% increased Shroud Resistance for 30 seconds. | Battlemage Healer | 2 pts | |
| Unity | Damaging enemies with wands has a 24% chance to recover 4% mana. | Battlemage | 1 pts | |
| Wand Master | Attacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage. | Battlemage | 3 pts | |
| Sting | Repeated wand damage is increased by 20%. | Battlemage | 3 pts | |
| Eternal Spark | Wand projectiles have a 25% chance not to consume durability. | Battlemage | 1 pts | |
| Life Burst | When killing an enemy with a magic weapon all players within 15 meters of the target gain health equal to 3 times your Intelligence. | Battlemage | 4 pts | |
| Life Essences | Your maximum health is increased fivehold by your intelligence attribute. | Battlemage | 1 pts | |
| Arcane Deflection | On a successful parry, gain 20 mana. | Battlemage | 1 pts | |
| Evasion Attack | When equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina | Guardian (Tank) Battlemage | 4 pts | |
| Bloodletting | When scoring a critical hit with a magical weapon, there is a 50% chance to spawn 2 health, mana, and/or stamina Orbs. Gathering the Orb replenishes 10% of the respective resource. | Guardian (Tank) Battlemage | 2 pts | |
| Blood Magic | When your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes | Guardian (Tank) Battlemage | 4 pts | |
| Constitution | Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point | Guardian (Tank) Warrior Barbarian Athlete | 1 pts | |
| Shiny Plates | Physical armor gains 10% more armor points. | Guardian (Tank) | 1 pts | |
| Heavy Plates | The maximum amount of physical damage your armor is able to mitigate is increased by 10% | Guardian (Tank) | 1 pts | |
| Warden | When there are three or more enemies within 20 meters you suffer 15% less magical damage. | Guardian (Tank) | 3 pts | |
| Tower | When there are three or more enemies within 20 meters you suffer 10% less physical damage. | Guardian (Tank) | 3 pts | |
| Strength | Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point | Guardian (Tank) Warrior Barbarian Athlete | 1 pts | |
| Nemesis | Whenever an ally draws the attention of an enemy, you draw it in equal measures. | Guardian (Tank) | 2 pts | |
| Arch Nemesis | Whenever an ally draws the attention of an enemy, you draw twice as much. | Guardian (Tank) | 3 pts | |
| Earth Aura | You emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters. | Guardian (Tank) | 2 pts | |
| Thick Skin | You will gain one constitution for each two levels of the Flame. | Guardian (Tank) | 5 pts | |
| Wet Dog | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over. | Guardian (Tank) | 3 pts | |
| Soaked Dog | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over. | Guardian (Tank) | 3 pts | |
| Splash Dash | Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina | Guardian (Tank) | 3 pts | |
| Absorb | When you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost. | Guardian (Tank) | 1 pts | |
| Soul Leech | When killing an enemy with a melee weapon all players within 15 meters of the target gain 20 mana. | Guardian (Tank) | 2 pts | |
| Purification | After defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time Should this time run out, the Shroud will consume you. | Warrior Guardian (Tank) | 1 pts | |
| The Warrior's Path | When attacking with a melee weapon all damage is increased by 10%. | Warrior | 2 pts | |
| Thrust | All melee piercing damage is increased by an additional 10%. | Warrior | 2 pts | |
| Brute | All melee blunt damage is increased by an additional 10%. | Warrior | 2 pts | |
| Slasher | All melee cutting damage is increased by an additional 10%. | Warrior | 2 pts | |
| Hammer Time | All melee blunt damage is increased by an additional 20%. | Warrior | 3 pts | |
| Pierce | All melee piercing damage is increased by an additional 20%. | Warrior | 3 pts | |
| Butcher | All melee cutting damage is increased by an additional 20%. | Warrior | 3 pts | |
| Veteran | When attacking with a melee weapon your critical hit chance is increased by 10%. | Warrior | 2 pts | |
| Titan Edge | Greatswords damage is increased by 10%. | Warrior | 1 pts | |
| Swift Blades | Allows you to attack faster with one-handed swords and axes. | Warrior | 4 pts | |
| Feast | Meat now increases health by an additional 15%. | Warrior Barbarian | 3 pts | |
| Steadfast | Defeating an enemy with a melee weapon restores 1 durability to that weapon. | Warrior Barbarian | 2 pts | |
| Heavy Handed | An enemy's stun bar is increased by an additional 20% when attacking into their block with a melee weapon. | Barbarian | 1 pts | |
| Relentless | Dealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit. | Barbarian | 5 pts | |
| Breach | An overpowered enemy suffers 100% more melee damage for 3 seconds. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. | Barbarian | 3 pts | |
| Shockwave | Trigger a shockwave when you parry an attack or overpower an enemy. The shockwave pushes back nearby enemies. It also increases their stun bar, scaling with your strength attribute. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. | Barbarian | 3 pts | |
| Heavy Specialization | Allows you to attack faster with Two-Handed weapons. | Barbarian | 5 pts | |
| Whirlwind Crescendo | When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina | Barbarian | 3 pts | |
| Barbarian | You will gain one strength level for every two levels of the Flame. | Barbarian | 5 pts | |
| Blood Rage | When an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds. | Barbarian | 2 pts | |
| Bash | Your parry bashes the enemy for 20 blunt damage. The damage is increased by your strength attribute. | Barbarian Athlete | 2 pts | |
| Crash Down Attack | When equipped with a Melee weapon, you can perform a jump attack during the descent of your jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina according to the weapon's weight. Cost: 35-60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit. | Athlete | 3 pts | |
| Upwards Slash Attack | When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina | Athlete | 3 pts | |
| Kick | When equipped with a Melee weapon you can perform a Kick by attacking while blocking. Kick deals little damage but hits the target with massive force to fill up the enemies Stun Bar and pushes them back. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. | Athlete | 3 pts | |
| Vigorous Deflection | You gain 30 stamina when you parry an enemy's attack. | Athlete | 1 pts | |
| Blood Warrior | Spawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orbs replenishes 10% of your health. | Athlete | 3 pts | |
| Finesse | One-handed melee weapons and daggers have a 20% chance not to lose durability. | Athlete | 1 pts | |
| Last Meal | Your Food buffs persist through death, but they last half as long. | Athlete | 5 pts | |
| Dagger Master | Increases damage dealt with daggers by 15%. | Athlete | 3 pts | |
| Slice And Dice | Increases the damage of your next bow attack by 50% after a dagger crit. | Athlete | 3 pts | |
| Poisoned Blades | Increases the chance to poison enemies to 25% when using daggers with the Poisoned Blades perk. | Athlete | 3 pts | |
| Poison Mastery | Increases the damage dealt with the Poisoned Blades dagger perk by 100%. | Athlete | 4 pts | |
| Quick Reflex Block | Briefly enhances your block value when blocking with the dual daggers, ensuring a near-miss parry reduces stamina minimally. | Athlete | 3 pts | |
| Expose Weakness | Critical Strikes with Daggers increase damage dealt to the enemy by 25% for 3 seconds. | Athlete | 4 pts |
The full Forging the Path tree is populated from the verified 1.0 data. Flame Altar upgrade costs and any in-game tuning remain subject to the live build.
Tick the skills you want, and the calculator totals their point cost against your pool. Every skill below carries a verified 1.0 point cost, so the total is live as you build.
All 163 skills now carry verified 1.0 point costs from the wiki.gg Skills page — your total is live as you build.
Center hub
- 2 pts
- 4 pts
- 4 pts
- 2 pts
- 1 pts
- 2 pts
- 1 pts
- 1 pts
- 1 pts
- 1 pts
- 1 pts
- 1 pts
- 3 pts
- 1 pts
- 1 pts
- 2 pts
- 2 pts
- 2 pts
- 4 pts
- 1 pts
- 3 pts
Warrior
- 1 pts
- 2 pts
- 2 pts
- 2 pts
- 2 pts
- 3 pts
- 3 pts
- 3 pts
- 2 pts
- 1 pts
- 4 pts
- 3 pts
- 2 pts
Barbarian
- 1 pts
- 5 pts
- 3 pts
- 3 pts
- 5 pts
- 3 pts
- 5 pts
- 2 pts
- 2 pts
Guardian (Tank)
- 4 pts
- 2 pts
- 4 pts
- 1 pts
- 1 pts
- 1 pts
- 3 pts
- 3 pts
- 1 pts
- 2 pts
- 3 pts
- 2 pts
- 5 pts
- 3 pts
- 3 pts
- 3 pts
- 1 pts
- 2 pts
Battlemage
- 2 pts
- 2 pts
- 1 pts
- 2 pts
- 1 pts
- 3 pts
- 3 pts
- 1 pts
- 4 pts
- 1 pts
- 1 pts
Athlete
- 4 pts
- 1 pts
- 3 pts
- 1 pts
- 1 pts
- 3 pts
- 2 pts
- 3 pts
- 4 pts
- 3 pts
- 1 pts
- 3 pts
- 3 pts
- 3 pts
- 1 pts
- 3 pts
- 1 pts
- 5 pts
- 3 pts
- 3 pts
- 3 pts
- 4 pts
- 3 pts
- 4 pts
Ranger
- 1 pts
- 1 pts
- 1 pts
- 3 pts
- 3 pts
- 2 pts
- 1 pts
- 4 pts
- 3 pts
- 3 pts
- 2 pts
- 3 pts
Assassin
- 1 pts
- 1 pts
- 1 pts
- 2 pts
- 1 pts
- 1 pts
- 2 pts
- 3 pts
- 4 pts
- 5 pts
- 5 pts
Beastmaster
- 2 pts
- 2 pts
- 3 pts
- 3 pts
- 4 pts
- 4 pts
- 5 pts
Wizard
- 1 pts
- 2 pts
- 2 pts
- 2 pts
- 3 pts
- 2 pts
- 3 pts
- 3 pts
- 2 pts
- 1 pts
- 2 pts
- 2 pts
- 3 pts
- 2 pts
- 3 pts
- 4 pts
- 1 pts
- 1 pts
- 1 pts
Healer
- 1 pts
- 2 pts
- 1 pts
- 2 pts
- 2 pts
- 4 pts
- 2 pts
- 1 pts
- 3 pts
- 3 pts
- 5 pts
Trickster
- 1 pts
- 1 pts
- 1 pts
- 3 pts
- 2 pts
- 5 pts
- 1 pts
Skill names, paths, and point costs are all verified from the 1.0 wiki.gg data — the calculator sums real totals. No numbers are invented.
Qué cambió en Update 8 (árbol de habilidades)
- Reinicio completo + refund: en Update 8, el árbol de habilidades de cada jugador se reinició y todos los puntos de habilidad se refundieron para que los jugadores pudieran reasignar libremente en el nuevo árbol.
- Double Jump se movió al centro hub - ahora accesible desde cualquier build, no solo desde un árbol específico.
- Nuevas habilidades de especialización de arma/herramienta añadidas a través de las rutas.
- Las habilidades ahora pueden mejorarse después de desbloquearlas (no solo desbloquearse una vez), abriendo más optimización de build.
- Los costes de desbloqueo base son más bajos que antes, así que alcanzas las ramas exteriores más rápido; los costes de mejora son donde van los puntos de verdad.
- Nueva habilidad de selección de modo de esquivar - elige cómo se comporta tu esquivar.
- Opciones de aumento de salud máxima y un zoom-out del árbol para mejor visión general.
Habilidades universales a tomar primero (todas las builds)
Estas habilidades del centro hub benefician a casi todas las builds y deberían ser elecciones tempranas:
| Habilidad | Efecto |
|---|---|
| Double Jump | Salta de nuevo en el aire - exploración, posicionamiento de combate, huida |
| Blink | Reemplaza el rodar de esquivar con un teletransporte de corto alcance a través de enemigos |
| Updraft | Extiende el vuelo del planeador; escala terreno empinado a mitad del planeo |
| Merciless Attack | Daño aplastante a enemigos sobrepotenciados (trastornados) |
| Power Parry | Más llenado de barra de stun en parries exitosos |
| Miner | 10-25% de probabilidad de doblar el mineral de la extracción |
Comprobación 1.0 (día de lanzamiento): los costes de punto por habilidad universal no se publican en las notas oficiales y quedan pendientes de verificación in-game. La habilidad gratuita Airborne Architect (construcción volando) sí llegó en 1.0, y el tiempo de carga del Updraft es ajustable en los ajustes del mundo.
Las 12 rutas de un vistazo
| Ruta | Enfoque |
|---|---|
| Centro | Supervivencia general, remates, puñaladas por la espalda, recolección más rápida |
| Athlete | Velocidad de combate física, ataques de salto, recuperación de stamina |
| Barbarian | Armas de dos manos, stun, daño masivo |
| Warrior | Todas las armas de cuerpo a cuerpo, salud, velocidad de ataque |
| Guardian (Tank) | Armadura pesada, protección del grupo |
| Battlemage | Varitas + wards, magia de corto alcance, autosostenimiento |
| Healer | Auras de curación, apoyo del grupo |
| Wizard | Magia elemental (fuego/hielo/relámpago), a distancia |
| Trickster | Control de multitudes mágico (stun, empuje) |
| Assassin | Críticos de arco/daga, planeador eficiente |
| Ranger | Flechas múltiples, daño de punto débil |
| Beastmaster | Domesticar y montar animales, supervivencia en la naturaleza |
Cada ruta tiene un análisis en profundidad de build dedicado (la estadística en la que invertir, las primeras elecciones de habilidades, el arma y la armadura que encajan y el rol en grupo). Para los lados de armas y armadura de la misma decisión, consulta la guía de mejores armas y la guía de mejores armaduras.
Comprobación 1.0 (día de lanzamiento): las listas de habilidades por path con costes de puntos no se publican; el árbol llega en el layout de 12 paths con nueve hechizos nuevos (Mana Drain, Entangle, Pillar of Flames, Blizzard, Ball Lightning, tres invocaciones de tótem, Summon Hollow Skeleton) y nuevas habilidades Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage y Survival Instinct. Las habilidades de daga se movieron al árbol del asesino.
¿Cómo funciona el respec?
Hacer respec en un Flame Altar reinicia tus puntos de habilidad asignados. El coste se paga en Rune a 1 Rune por punto de habilidad refundido. Las Rune se obtienen reciclando equipo mejorable (armaduras, escudos, wards, anillos, etc.), así que el respec es lo suficientemente barato para experimentar libremente.
Comprobación 1.0 (día de lanzamiento): las notas oficiales no cambian el coste de respec — la tasa 1:1 de Runas se mantiene. Un aviso: cargar una partida pre-1.0 reinicia el árbol de habilidades entero, así que tu primer “respec” tras migrar es una reconstrucción completa.
Un jugador de regreso que cambia del árbol antiguo al nuevo debería esperar hacer al menos un respec completo en su primera sesión (Update 8 ya refundió los puntos de todos una vez; 1.0 puede o no repetir esto).
¿En qué deberías invertir primero?
Como las 12 rutas se mapean a estilos de juego distintos, tus primeros puntos fijan la dirección. Como regla:
- Centro hub primero: Double Jump, Blink y Updraft son elecciones universales para casi todas las builds.
- Luego una ruta principal: comprométete con una sola ruta (p. ej. Guerrero para cuerpo a cuerpo, Mago para magia, Rastreador para a distancia) antes de mezclar.
- Rutas de apoyo para co-op: Curandero (Water Aura) y Guardián (Tanque) brillan en grupos; la movilidad del Atleta ayuda a cualquier ruta de daño.
Comprobación 1.0 (día de lanzamiento): las primeras elecciones específicas con costes no se publican y quedan pendientes de verificación in-game.
Para un recorrido completo de build, consulta la guía para principiantes de Enshrouded.
¿La build antigua de acceso anticipado sigue siendo válida?
No - el árbol antiguo ya no existe. Si tienes una build guardada del acceso anticipado, el árbol de 1.0 es un inicio fresco. La guía should-you-buy-1.0 cubre qué significa esto específicamente para los jugadores de regreso, y la visión general de la actualización 1.0 rastrea todo lo demás que cambia en el lanzamiento.
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