Enshrouded Battlemage Build - Close-Range Magic with Wands and Wards
The Enshrouded Battlemage build: wands plus wards, close-range magic, and self-sustain - the most forgiving solo build, with stats and first picks.
FAQ
What is the Battlemage build good for?
What stat should I invest in?
Where does the Battlemage fit in a group?
This is the Battlemage path deep-dive. Enshrouded has no fixed classes - the 12 paths in the Forging the Path tree are a navigation aid, not a lock - so the Battlemage build means allocating along the Battlemage path until your build becomes Battlemage-like. Below: the stat to invest, the first skill picks, the weapon and armor that fit, and where this path lands in a group. Exact skill names and point costs are marked verify at 1.0.
What the Battlemage path is
Wands plus wards, close-range magic, and self-sustain. The Battlemage stays in melee range but keeps a shield of wards, so it can hold where a pure caster would die. It is the most forgiving solo build - wand plus ward self-sustain.
Stats to invest
Intelligence for magic damage, Spirit for a larger mana pool to keep the wards and spells up. Constitution for the close-range floor.
First skill picks
| Skill | Why |
|---|---|
| Double Jump / Blink / Updraft | Center-hub picks - reposition while staying close |
| Wards | The self-sustain that lets you hold in melee range |
Weapon and armor
Wands - close-range magic. The best weapons guide has the magic weapon breakdown.
Wards for self-sustain, legs for repositioning. See the best armor guide for the support/magic breakdown.
In a group
A solo build, or the close-range magic DPS in a group. The wand-plus-ward self-sustain makes it the most forgiving solo choice - it does not depend on a healer to survive.
The co-op team planner maps where this path fits for team sizes 1-8.
Related
- Best weapons by playstyle - the weapon side of this build
- Best armor by role - the armor side of this build
- Forging the Path skill tree - all 12 paths and respec mechanics
- Co-op team planner - where this path fits in a squad
- Bosses & Dungeons hub - boss weaknesses that shape this build
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