Enshrouded Springlands - Guide, First Camp & What to Do First
Springlands is the Enshrouded tutorial region (levels 1-10, Flame 1-2). Where to build your first Flame Altar and the route to reach Revelwood.
Springlands is the first region you open in Enshrouded and, by design, the safest. The Shroud (the hostile mist that makes up the game’s core threat) is at its weakest here, the level range is tight, and the whole region is built to teach you placement, crafting, and the Flame Altar without punishing you for it.

Where Springlands fits
| Fact | Value |
|---|---|
| Level range | 1-10 |
| Flame level | 1-2 |
| Role | Tutorial region, earliest levels |
| Shroud pressure | Low - the mildest of the seven biomes |
| Exits to | Revelwood |
The level range is a planning guide. Because the Flame level is what actually decides whether the Shroud around your camp is survivable, confirm the exact gate in-game before pushing on. For how the two progress axes (character level and Flame level) work together, see the 1.0 release overview.
1.0 check (launch day): the patch notes do not publish biome Flame gates, so the early-access band stands pending in-game verification. What did change at 1.0: the world is fully open, Cinder’s Cradle adds a seventh region, and most former no-build zones are now buildable.
See where Springlands sits on the interactive world map.
What to do here first
- Learn the basics. Springlands is where you get your first weapon, your first crafting stations, and your first taste of the Shroud. Do not rush; the region rewards taking the time to place things well.
- Place your first Flame Altar. This is the single most important decision in the region. Put it on Shroud-free ground in a spot you can expand around - it becomes your home base, your safe zone, and your respec point. See the Enshrouded beginner guide for the full placement, build-zone, and safe-zone breakdown.
- Reach the level-10 gate. Work the tutorial content and side tasks until you can step into Revelwood comfortably.
Bosses in Springlands
Springlands is the tutorial region, so its boss content is light. The one named fight that reaches here is the Scavenger Matron (standard variant), the Flame 3 gate that hands over your grapple-hook upgrade.
| Boss | Flame | Core mechanic (verified) |
|---|---|---|
| Scavenger Matron | 3 | Standard variant; head gives Flame 3 + grapple-hook upgrade |
The Scavenger faction guide covers all three Matron variants and why Flame 3 is the first real progression wall.
Named bosses, dungeons and key NPCs in this biome, from the community wiki (early access — re-check at 1.0):
- Named bosses: Fell Thunderbrute, Scavenger Matron
- Hollow Halls: Springlands Hollow Halls
- Night Sanctums: North of Egerton Salt Mines, North of Southern Caravan Camp, North of Netheron, West of Fox Chase, North-west of Wescott
- Ancient Vaults (artisan rescue sites): Ancient Vault - Blacksmith, Ancient Vault - Alchemist, Ancient Vault - Hunter, Ancient Vault - Farmer, Ancient Vault - Carpenter
- Notable dungeons: Hidden Tomb, Hidden Tomb (Low Meadows), Temple Ruin, Mistbury Catacombs, Necropolis
Springlands on the map
Every named landmark in Embervale - caves, dungeons, shrines, temples and Ancient Spires - is marked below; the map opens on the Springlands spire, your first regional fast-travel hub. Drag to pan, scroll to zoom, and tap a pin for details.
Key resources
Springlands carries the foundational materials you will keep using for the whole game.
- Wood and stone - the base build and crafting inputs.
- Early-tier crafting materials - everything the first tier of stations needs.
Resource list by gathering method, from the community wiki (early access — re-check at 1.0):
- Gathering: Archaic Essence, Aureolin Flower, Corncob, Fire Fly, Fresh Shroud Spore, Honey, Midnight Lily, Penny Bun, Plant Fiber, Purple Berries, Resin, Shroud Liquid, Shroud Wood, Tomato, Twigs, Wax, Wood Logs
- Hunting: Aerated Banshee Gel, Animal Fur, Bones, Critter Parts, Fell Thunderbrute Head, Fur Patch, Raw Lean Meat, Raw Wolf Meat, Scavenger Matron Helmet, Shroud Core, Spider Gland, String, Torn Cloth, Vukah Brawler Head
- Mining: Active Mycelium, Farm Soil, Field Stones, Flintstone
Getting to Revelwood
Once you have a working camp and have reached the region’s exit gate, the next area is Revelwood (levels 10-15, Flame 3), which includes the Blackmire sub-region. Springlands is where you stop fumbling and start settling - take the time to build a camp you will not regret.
For a base layout that fits the Springlands forest, see the base design gallery and filter by the Springlands biome.
常见问题
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Bosses in Springlands?
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