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Enshrouded Bosses — Full List: Locations & Loot

Hollow Faction — Hollow Cyclops, Dungeon Loot & Per-Biome Halls

Hollow Cyclops: what makes it different from every other boss, how many Hollow Halls spawn per biome, and why its high melee damage demands a tank or heavy armor.

Hollow Cyclops close-up: the dungeon guardian variant that defines the Hollow faction (© Keen Games)

The Hollow Cyclops swinging in the Hollow Halls treasure hall - the hollow-family dungeon boss in Enshrouded (© Keen Games)

Hollow Cyclops at a glance

The Hollow faction is the dungeon-boss family of Enshrouded: it has a single named boss — the Hollow Cyclops — but it’s not a one-and-done fight. A Hollow Cyclops spawns as the final encounter inside every biome’s Hollow Hall — so you fight the same boss multiple times, once per biome hall. Each fight ends the dungeon loop and drops a biome-specific head trophy.

Boss roster: Hollow Cyclops (1 boss, repeated across per-biome Hollow Halls)
Biome Hollow Hall Flame gate Boss Loot
Revelwood Confirmed 3+ Hollow Cyclops Hollow Cyclops Head + mid-game crafting
Nomad Highlands Confirmed 4+ ↗ ↗
Kindlewastes Confirmed 6+ ↗ ↗
Albaneve Summits Stub reported 7+ ↗ (pending 1.0) ↗
Veilwater Basin Stub reported 9+ ↗ (pending 1.0) ↗

Resolved at 1.0: the Albaneve Summits and Veilwater Basin Hollow Halls both ship with the launch build (Veilwater requires the diving goggles), completing one hall per biome. Head-trophy drop rates are still unpublished.

What makes the Hollow Cyclops unique

Three things separate the Hollow Cyclops from every other named boss in Embervale:

  • It’s a dungeon boss, not an open-world boss. You clear a Hollow Hall, fight the Hollow Cyclops at the end, and loot the room. No Flame Altar required inside the dungeon.
  • Highest melee damage of any boss. Every swing hits hard enough to one-shot runners wearing un-upgraded armor. Heavy armor or a tank build is non-negotiable — dodge only works for telegraphed attacks, not sustained pressure.
  • Varied move-set. Unlike the Albaneve Caves Cyclops (single stomp attack), the Hollow Cyclops chains together slams, sweeps, grabs, and occasionally a multi-hit combo you can’t block through.

How the Hollow faction connects to the Shroud

Hollow Halls are the only dungeon instance type in Embervale. They’re distinct from:

  • Night Sanctums — story-focused boss arenas (one per region), Flame-gated, drop gear + lore items
  • Sun Temples — puzzle-based treasure rooms, no boss
  • Ancient Spires — fast-travel altars, no combat

The Hollow Cyclops guards the end of each hall as the dungeon’s reward gate — defeat it to claim the head trophy and whatever legendary gear rolled on the shrine.

Compare with other boss factions

Hollow is one of five boss factions in Embervale:

The Hollow Cyclops is the only named boss that exists exclusively inside dungeon instances — it never appears as an open-world encounter the way every other named boss does.

FAQ

Is the Hollow Cyclops different from the Albaneve Caves Cyclops?
Completely different boss. The Hollow Cyclops is a dungeon-ender found inside every biome's Hollow Hall — high melee damage, varied move-set, and significantly harder than the Albaneve Caves variant. They share a name and some visual cues but are mechanically distinct.
How many Hollow Halls are there per biome?
Per-biome Hollow Hall counts are verified for Revelwood (1), Nomad Highlands (1), Kindlewastes (1). Albaneve Summits and Veilwater Basin have *stubs* reported in early-access — whether these become full halls at 1.0 is pending patch notes confirmation. See the Hollow Halls guide for the latest.
Does the Hollow Cyclops drop a head trophy?
Yes, the Hollow Cyclops Head is a required ingredient for crafting mid-to-late-game armor sets. Each biome's Hollow Cyclops drops its own head — farm whichever biome's hall you can reach.
What Flame level do you need for Hollow Halls?
Hollow Halls are endgame content — the earliest biome with a confirmed hall is Revelwood (Flame 3+), and Kindlewastes through Albaneve Summits halls sit at Flame 6-8. Veilwater Basin hall is at Flame 9+ if it launches at 1.0.

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